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Australian football needs to further explore the potential of Twitch

Twitch continues to be one of the world’s leading platforms to live stream content and Australian football should build their presence on the service.

The FFA launched the E-League in 2018, a competitive Esports league where professional gamers played and represented A-League clubs in the FIFA video game series.

The league is broadcast on the Amazon subsidiary Twitch, with viewing numbers impressive across the board.

According to the Sydney Morning Herald, the opening night of the E-League saw 138,000 people tuning into the show, a figure which was bigger than most A-League games in the past few years.

Speaking at the time of the launch, former FFA head of commercial, digital and marketing, Luke Bould, explained that the idea behind the E-League was to attract a younger audience and build awareness of the A-League’s brand.

“We’re being entrepreneurial, we’re taking a risk. We have to be there and for us it’s a strategic advantage, there’s a million plus people playing this game and we don’t have enough fans of the A-League. We can try and influence them through this media,” he told SMH.

Bould claimed the E-league’s opening night attracted a larger social media following than any other streamed event covered by the FFA (including Bert van Marwijk’s unveiling before the 2018 World Cup).

“That’s the strongest thing we’ve ever done in terms of social platforms, whether it’s live press conferences, it’s by far the strongest thing we’ve ever done,” he said.

Fast forward two years, the E-League now has over 6,000 followers on Twitch and just under four million video views.

The Esports competition has engaged fans successfully on Twitch, but there are more options that Australian football can take advantage of on the platform.

Those in charge could develop strategies to encourage the sizeable E-League fanbase to further engage with real life A-League content, on the same service.

The issue is, there is no official A-League account on the live-streaming service.

The absence of this could be seen as a missed opportunity.

La Liga recently became one of the first major European sports competitions to join Twitch.

On the service, they now broadcast behind the scene’s footage, preview and review shows, special programs on featured players in the competition and much more.

The Spanish competition’s partnership with Twitch also allows for collaboration opportunities which benefits the streaming community.

Could the A-League enter a similar partnership on a smaller scale?

Since Fox Sports has currently cut back on producing A-League magazine shows, it could address a current hole in the market.

Producing exclusive real-life content on Twitch could also see more young football fans flocking to the platform, in addition to those who are already interested in the E-League competition.

It helps that Twitch is an extremely popular platform for a young audience (a market which Australian football administrators are currently targeting), particularly male.

According to Globalwebindex, 73% of Twitch users are aged between 16-34, with 65% of all users being male.

Another possibility for the Australian game is to follow the likes of famous clubs such as Real Madrid and Juventus, as well as leagues such as the English Premier League, in broadcasting live matches on the platform.

Real Madrid and Juventus have their own channels on the service and they have broadcast friendlies and youth team matches.

The English Premier League live-streamed matches on Twitch for UK users earlier this year for the first time.

With murmurs that the FFA Cup is set to be broadcast on YouTube next season, it may not be the worst idea to showcase some of those games on Twitch instead.

It would open up potential commercial opportunities for the present and the future, on a platform where Australian football needs to increase its visibility.

It could not only benefit A-League clubs, but also maximize the exposure for NPL clubs competing in the cup competition.

If Australian football is serious about its focus on engaging a digital audience, Twitch needs to be further entrenched in its plans.

Philip Panas is a sports journalist with Soccerscene. He reports widely on football policy and industry matters, drawing on his knowledge and passion of the game.

Digging Deeper: Inside Melbourne Victory’s StatsBomb partnership

Melbourne Victory dropped a bomb on the A-League competition when it announced its new partnership with StatsBomb,

Melbourne Victory dropped a bomb on the A-Leagues when it announced its new partnership with StatsBomb – a name that will be unfamiliar to most Australian football fans.

However, whilst the name might be new, the pursuit is not.

As the role of data analytics continues to rise in football, many clubs and organisations are still coming to grips with how to best process and present that data and how to use it to make tangible differences on gameday.

In StatsBomb, Melbourne Victory will certainly hope they have gained an advantage on the competition.

StatsBomb firmly believes it is up for the challenge – and why wouldn’t they?

Already trusted by the likes of Liverpool FC – a club now renowned for its use of data and analytics in improving on-field performance – StatsBomb is enjoying an increasingly growing reputation within the game.

Also counting AS Roma and the Belgian Football Association amongst their clients, StatsBomb international marketing coordinator Nick Dorrington sees an exciting opportunity for the company to enter a new market in Australia with Victory.

“We have customers in over 25 countries around the world but are still expanding our reach in terms of geography and language. It is exciting to get a foothold in a new territory, particularly in a region like Australasia and Asia where we see good opportunities for growth,” Dorrington told Soccerscene.

“As an organisation, Melbourne Victory are determined to turn things around after finishing bottom of the league last season. They are keen to implement change and want to integrate data into all of their processes.

“They are looking for an objective way to track and measure things like performance and style of play, but they also see an opportunity to leverage the additional detail of StatsBomb data to gain an edge on other teams in player recruitment.

“StatsBomb data includes significant additional contextual information that allows for more effective analysis and scouting. Things like goalkeeper and defender positioning on shots, the height of the ball at the moment at which a shot is taken, pressure data at a team and player level and other variables like pass footedness, pass height and various others.

“That allows teams to get a much clearer idea of player behaviour in certain situations. For instance, if you were scouting an upcoming opponent you could look at what kind of passes their central defenders make when put under pressure and find a way of leveraging that information to your advantage.

“The integration of data will be a long-term process for Melbourne Victory, but one that the club should hopefully begin to see the fruit of relatively soon.”

StatsBomb’s emergence in this market come from rather humble beginnings.

CEO Ted Knutson started the business as a blog about football analytics, before being hired to work within football himself.

Once he returned to the open market, he built a team that delivered consultancy services for clubs, where he discovered a constant issue with the limitations of the available event data from football games.

Whilst the use and analysis of data is nothing new in football, Dorrington explained the StatsBomb model differentiated itself because of its proprietary data set, which provides greater context for the numbers and more actionable insights.

“One of the things that our founders consistently came across when they were using the data of other providers was that it lacked important contextual information that experienced football people were easily able to pick holes in,” Dorrington said.

“They would go to a coach with the results of an expected goals (xG) model and the coach would say: “But you don’t know where the goalkeeper is. This is worthless.” Obvious problems like that make it hard to get buy-in on the football side.

“StatsBomb data was created with that in mind. We collect over 3,400 events per match, more than double the amount of some of our competitors, and as I mentioned before our data set includes key additional contextual information that just isn’t found in the data of other companies in this space.

“Our goal has always been and continues to be to create the most football-applicable data set and associated statistical models. Just this year we have already launched StatsBomb 360, a revolutionary new product that provides a snapshot of player locations on each event we capture, and On-Ball Value (OBV), a model that seeks to measure the impact of each on-ball action in terms of its effect on the probability of a team scoring or conceding.”

One particularly interesting aspect of the StatsBomb model is the measurement of pressure – a metric developed to try and help clubs better understand and quantify the events in a game that create pressure on an opponent.

“We record a pressure when a player moves to within a given range of the ball carrier in an attempt to close down the ball. There can be multiple players applying pressure in the same action,” Dorrington said.

“The lack of pressure data was one of the key flaws in the existing datasets before the launch of StatsBomb data. It gives so much more information to work from when assessing defensive contribution.

“To give a widely understood example, if we wanted to analyse Roberto Firmino’s defensive contribution at Liverpool with the previously available event data, we’d only have around three tackles and interceptions to look at for every 90 minutes he’s on the pitch, around 90-100 per season.

“With pressure data, we have an additional 23 or so defensive actions per match, around 750 per season. That is a huge increase and one that allows us to get a much clearer picture of when and where he is involved defensively.”

According to Dorrington, StatsBomb was continuously assessing its model to try and find new-and-improved insights it can provide clubs.

“While there are many clubs who have successfully integrated data into their decision-making processes and who are deriving real benefit from that, there are still many where there is a disconnect between the data people and those who are making decisions and where there isn’t enough of an understanding of how data can be used effectively,” he said.

“Beyond that, there are many emerging markets in which data is barely being used to any meaningful degree. We are committed to providing models and analysis tools that are just as applicable at the top end of the game as in those lower-budget scenarios.

“The teams with the biggest budgets and most qualified personnel will continue to raise the ceiling of possibility but we hope to help democratise data so that teams with less resources still have an opportunity to compete.”

Victory may well be the first cab off the rank in Australia, but they may not be the last.

“It is interesting that since announcing our partnership with Melbourne Victory, we’ve already had a couple of enquiries from other A-League teams,” Dorrington added.

“We often find that’s how it works. You get an early mover in a given league or territory and then others follow.”

You can find out more on StatsBomb and their features here.

FC Barcelona and Ownix to create historic NFTs

Barcelona

LaLiga’s FC Barcelona and non-fungible token (NFT) marketplace Ownix have joined together to create unique digital assets through photos and videos, depicting iconic moments from the Club’s storied history.

With football clubs entering the world of NFTs at an increasing rate, FC Barcelona are looking to set a benchmark in the creation of these types of digital assets.

As part of this strategy, the Club has signed a new global partnership agreement with Ownix, a premium marketplace for NFTs based on the standards of the Ethereum blockchain – a platform for sharing data that cannot be manipulated or changed.

This alliance between FC Barcelona and Ownix will provide a new way for the Club to reach its followers from around the globe, as fans will now be able to acquire and own digital assets that will reproduce unforgettable moments throughout the Club’s almost 122-year history via various auctions taking place throughout the season.

The agreement between FC Barcelona and Ownix is part of the Club’s global expansion strategy and a further commitment to seek out new channels and formats to connect with new generations, while providing a different form of interaction with their fans around the world.

FC Barcelona President Joan Laporta:

“Barça has a very large fanbase around the world and is leading the way in the digital domain with over 400 million followers in social networks,” he said.

“Given this scenario, the Club is constantly looking for new ways to connect with its fans, and we believe that creating these NFTs is a unique opportunity to continue growing and consolidating the Barça brand by bringing unique moments that have made Barça fans dream and FC Barcelona a well-known club on every level.”

Ownix CEO Guy Elhanani:

“As NFTs surge, we thought it is important to give those collectors who are Barça fans an opportunity to own a piece of their Club’s history,” he said.

“This new and exciting asset class allows collectors to own things that weren’t possible to own before, and we’re thrilled to offer sports fans an opportunity to spearhead the movement. Our Mission is to bring customers to purchase NFTs, not because they are marketable, but for the pleasure and pride of owning them.”

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