Everton’s Angry Birds Partnership – will we see more of this in an independent A-League?

After Barclays’ title sponsorship ended with the Premier League in 2016, a new opportunity presented itself for teams to sell lucrative advertising space on the sleeve of the club’s playing shirt.

In a competitive market at the time, Premier League club Everton signed a multi-year deal in 2017 with Finnish video game developer Rovio Entertainment, the creator of popular puzzle game Angry Birds.

Angry Birds was released in 2009 and since then has amassed over 3.7 billion game downloads.

By the beginning of the 2017/18 season only eleven of the Premier League clubs had secured a shirt sleeve sponsor.

“At the end of the Barclays deal with the Premier League it was a competitive market,” head of partnership management at Everton, Mark Rollings.

“Every club was going to market at the same time, but it was really important to find the right brand fit for us, one that we could work with and create a great partnership.”

Everton was one of the teams that started the season without a sponsor, however the Angry Birds logo finally debuted on the sleeve of their jersey in a mid-September clash against Manchester United.

Everton is a club that was established in 1878 and has a rich history, however there is an understanding to move with the times and enter innovative partnerships with companies such as Rovio.

“Throughout the process of securing our first sleeve partner we spoke with many brands. When we met with Rovio at their HQ in Espoo it quickly became apparent how exciting and mutually beneficial this opportunity was going to be,” Rollings stated.

“They’re great to work with. Whenever you partner with a brand from a business sector which is new to you, we take learnings from each other. The creative, flexible and can-do approach is definitely something we felt from day one of the partnership.”

Both sides initially faced a big challenge in launching the partnership.

“The leading character of the Angry Birds series is a red bird and it is ironic that this is both a colour and symbol commonly associated with the club’s city rivals.” Rolling explained.

“True to Rovio’s dynamic, bold nature, rather than skirt around it we decided to hit it head on so, in line with the trend around over exaggerated player signing content at the time, we announced the character Red as a Blue.

“Angry Birds created a great video of Red signing a contract with Everton and that gained positive traction for the launch. It was a fantastic way for a partner to tackle a potential issue and also immediately pledge their support to the club.”

Everton and Rovio continued to discuss more unique possibilities between the two organisations.

Eventually, these creative discussions would lead to Everton players Theo Walcott, Cenk Tosun and Gylfi Sigurdsson being re-imagined as playable Angry Bird’s characters.

This occurred at the start of the 2018/19 Premier League season, with the digitisation of these players into the Angry Birds Evolution game.

“It was a world first, there’d never been football talent in a non-football focused mobile game. And that gained a lot of attention with over one hundred pieces of coverage in newspapers and on back pages. It also achieved over five million views across related social media content.”

The integration of the playable Everton characters led to a 60% increase in downloads for the Angry Birds franchise over a two-week period.

It was also important for Everton that the partnership was well received by its fanbase.

Rollings claimed: “What you see with Angry Birds is if you create good activations that fans can see, enjoy and engage with, then you start to earn your place among the fanbase. Angry Birds’ approach was to bring the partnership to life through stories, content and activations that fans would enjoy. People will engage with quality partnership activation that adds value to their experience and the stats prove that.

“Our data and insights team run a regular partner tracking survey and that showed that in the first year of the partnership the opinion of Angry Birds improved by 22% among our fanbase. Angry Birds has been really received and people have understood the mutual value that it has driven for both brands.

“We also commissioned independent research which not only tracked Everton fans, but also Premier League fans, and in that survey awareness of Angry Birds as a partner of a Premier League club was between 60 and 70%, which for the length of deal they’ve had so far is pretty remarkable. So we’re seeing it’s not just Everton fans that are engaging with the partnership, Premier League fans are too.”

On a local front, will we see more of similar partnerships in the A-League now that rules look to be relaxing on a sponsorship front?

Time will tell.

Previous ArticleNext Article

Immersiv.io: Redefining Live Sports Viewing with AR

Founded in 2016 in Paris by Emmanuelle Roger (CEO) and Stéphane Guerin (CTO), Immersiv.io has become a global leader in Augmented Reality (AR) sports technology.

With a vision to revolutionise fan engagement, the company combines computer vision, machine learning, and AR to create immersive, interactive experiences for sports audiences worldwide.

Now operating on an international scale, the company collaborates with major leagues and sports brands like the Bundesliga, redefining the way audiences interact with the game.

Immersiv.io Revolutionises Live Sports Viewing with AR Technology

A New Era of Sports entertainment

Immersiv.io is transforming how fans experience live sports, bringing a new level of interactivity through Spatial Computing and augmented reality (AR).

By integrating ultra-live data and immersive visuals, their AR-powered solution, Arise, enhances engagement and offers personalised experiences like never before.

Immersiv.io’s award-winning platform, Arise, is one of many new-age sports technologies that are destined to completely transform the viewing experience and shift away from the traditional TV viewing experience.

With a 75% engagement rate, Immersiv.io’s technology is redefining fan participation, letting audiences take control of the live action in ways that were previously unimaginable.

Interactive Sports Viewing with AR

The Arise system provides real-time insights and contextual overlays, ensuring fans are more connected to the game than ever before. Key features include:

  • On-Top Video Insights – Interactive statistics and insights displayed directly on the live video feed.
  • 3D Companion Experience – In-depth game analysis through a dynamic 3D representation of key plays.
  • In-Arena Overlays – Real-time game data overlaid onto the actual pitch for an enhanced live stadium experience.

This innovative approach allows fans to access and interact with crucial match data in real-time, providing a more immersive and engaging experience whether watching at home, in a stadium, or on the go.

Proven Success Across Multiple Sports

Immersiv.io’s AR technology has already been deployed across various sporting leagues and competitions, enhancing the way fans consume live sports. Partnering with major AR tech providers, the system is compatible with leading devices, including Apple Vision Pro, Meta Quest, Magic Leap, and Snapchat AR.

Industry Leaders Praise ARISE

Sports executives have recognised the impact of Immersiv.io’s technology:

“We want to give fans the possibility to gain knowledge and better experience the football game.”
Andreas Heyden, ex-CEO DFL Digital Sports GmbH

“Our customers were impressed with the app—it gave them a new dimension and more engaging way to watch football. This data-driven viewing approach allows them to better understand the game than ever before.”
Andy Kwong, VP Sports Content Dev, PCCW Media Limited

Maximising Digital ROI for Clubs & Broadcasters

Beyond fan engagement, Arise offers significant commercial benefits for teams, leagues, and broadcasters:

Strengthening Audience Growth – Boost sign-ups and subscriptions with personalised content and data-driven analytics.
Expanding Revenue Streams – Unlock new sponsorship and advertising opportunities with interactive brand placements.
White-Label Integration – Fully customisable to fit a brand’s identity, with seamless SDK-based integration into existing platforms or as a standalone app.

How this would transform Australian football viewing experiences

Immersiv.io’s AR technology could transform Australian football’s viewing experience, making matches more engaging and interactive.

At the moment on Paramount+, viewers are subject to a broadcast with very limited graphics, statistics and technology which can potentially lure in a more engaged audience.

This innovation could attract younger audiences, boost broadcast value, and create new revenue streams through sponsorships and premium fan experiences.

By modernising how football is consumed, AR technology could help grow the sport’s popularity and increase its commercial appeal in Australia.

Conclusion

As AR technology continues to evolve, Immersiv.io is at the forefront of revolutionising the way sports are watched, experienced, and monetised. By merging live data with immersive technology, they are paving the way for the next generation of sports entertainment.

SGM-TCK Partnership Enhances Youth Sports Events

SGM TCK

Sports Group Melbourne (SGM) has embraced TheCoachKart (TCK) as an Official Partner for 2025 in a bold new collaboration.

Through the new partnership TheCoachKart will become heavily involved in Sports Group Melbourne’s elite competitions – the Youth Super Cup and Junior Champions League.

As part of the deal, TCK will gain sponsor naming rights for the key “YSC Pre-Season Coach of the Tournament” award, in addition to a comprehensive digital presence across the YSC media sphere. Furthermore, TCK will feature heavily across YSC events by presenting their products on gamedays and showcasing co-branded products with SGM. To further boost their appeal across the YSC, TCK will also launch branded activations such as pop-up displays across the tournament.

TheCoachKart kickstarted their partnership with Sports Group Melbourne yesterday at round 2 of the Youth Super Cup Pre-Season on Sunday 16 March, showcasing their products to onlookers and giving clubs the chance to order exciting custom-made clothing. TCK will return to the competition on Sunday March 23 for the YSC Pre-Season Finals Round, granting the organisation further experience with SGM’s competitions and allowing event participants to become more familiar with a valuable supporter of youth sport in Victoria.

Representative of Mondo Sportivo Group, Chris Jackson expressed TCK’s excitement for the collaboration with SGM.

“TheCoachKart is thrilled to partner with SGM, the premier organiser of junior sporting events in Victoria, combining forces to deliver great product to SGM events and participants,” he said in a press release.

The partnership between the two organisations details their intertwined commitment to excellence and developing the world’s game through supporting tomorrow’s stars. To ensure progress is continual and efficient, TCK is dedicated to assisting coaches through granting them elite level products to thrive in the rigours of competition.

After the conclusion of the Youth Super Cup, TheCoachKart will continue to work with Sports Group Melbourne via the exciting Junior Champions League competition, beginning May 2025.

 

 

Most Popular Topics

Editor Picks

Send this to a friend