How stadium technology will work after COVID-19

Stadiums have been forced to adapt during the pandemic, from being out of use during shutdowns to hosting matches without fans to now introducing new procedures and innovations allowing fans to attend matches safely.

Aderassa Sports & Entertainment specialise in advising sports venue owners and operators.

CEO of Aderassa, Oliver Mazé told TheStadiumBusiness.com the business models for stadiums have changed due to COVID-19.

“Stadia and arenas are facing, and will face, two real challenges. Firstly, how to keep venues safe for attendees. If venues are not safe enough for attendance at least until 2022, authorities should not authorise them to be open,” Mazé said.

“In terms of attracting attendees, this pandemic is a real trauma for all of us and will leave a footprint in our mind for decades. The fear of crowds will be in our minds for a long time, because nobody can guarantee it will be gone forever. We need to live with the virus and provide the safest places as possible, and communicate this to show attendees they can come, enjoy and be safe.”

There are several areas in which stadiums have adapted and will continue to be managed during the pandemic and into the future.

Hygiene

Stadiums have moved to becoming contact free – contactless payment at food and merchandise stalls via tap and go has become the norm during the pandemic. Online ordering of food and beverages is another innovation which has become important, allowing for people to order their food whilst avoiding large crowds at stalls.

At some stadiums, contactless technologies are being introduced for doors and bathrooms.

The installation of hygiene stations with sanitiser also help to keep fans and safe and minimise the spread of infection.

Chief Technology Officer of Los Angeles FC, Christian Lau recently spoke to fcbusiness of the technology innovations at the Banc of California Stadium

“Coming into the stadium, we’re installing new access controls via our partner Axess Control based out of Austria. We’ll be adding a thermal scanner to check people’s temperature along with mask detection,” Lau said.

“So upon arrival visitors will have their ticket scanned, temperature checked and checked if they have a mask on before the turnstile opens up.”

Ticketing

Michal Pyda is the Business Development Executive at Roboticket. In fcbusiness, he spoke of how the company is working to provide ticketing solutions.

“Pre-COVID, the normal situation is to maximise attendance whilst minimising the gaps between fans sitting together, so we already had the mechanisms to keep people sitting tight on the stands. In order to create an automatic buffer between each transaction we implemented a reverse version of the algorithm covering complex geometrical models allowing us to shape any buffer around each transaction,” Pyda said.

“Crucially, this mechanism is flexible so it can be adapted to work around any changes to social distancing rules that are created by law or the FA. This customisation is also required to be adaptable to the individual requirements across different territories. Today we may have a two-metre separation rule but tomorrow it might be one metre so the mechanism needs to be flexible.”

COVID-19 has also increased the use of mobile ticketing. Research completed by Juniper Research last year suggested that there will be a 64% increase to $23 billion in spending on mobile tickets for sporting events by 2023. This will be a major increase from $14 billion in 2019.

Staggered entry and exit times will also become common to avoid large crowds gathering at gates outside games, this also helps to spread the times at which people access public transport to get to and from matches.

Digitalisation

Managing director of Europe, the Middle East and Africa (EMEA) for stadium architect Populous, Christopher Lee told SportsPro in May that there is potential for the in stadium experience to be recreated virtually.

“We’re anticipating the integration of some kind of remote audience, whether that’s VR (virtual reality), how they’re portrayed in-bowl itself,” Lee said.

“If you look at any of the big clubs, Manchester United, they’ll get a couple of million people physically through their doors [per season], but social media says they have 650 million fans around the world. A reasonable percentage will watch a game live somewhere, and it’s how you then bring that remote audience into a live stadium audience – so using screens and boards – and I think you’ll see more of that.

“We will see more sophisticated ways of watching your favourite team, whether it’s using VR, or AR [augmented reality]…and having that represented in the stadium. I think that is something that will stay much longer than just to do with Covid.”

Digital screens around the ground and scoreboards are being used to provide alerts and to remind fans of social distancing regulations that they need to follow.

Some football leagues are already using facial recognition technology, Serie A have previously used the technology to identity fans who are responsible for racist behaviour at matches.

Artificial intelligence and facial recognition can be used to monitor crowds at concession stands or look back and identity who has come into contact with a positive COVID case.

“There are more sophisticated versions that also add a track and trace overlay on top of that, so it tells you if you’re within two metres or eventually if you’ve been in contact with someone who has been diagnosed with the virus. [There is also] a lot of work on robots linked to CCTV cameras and central command posts where they can enforce social distancing,” Lee said.

Football Australia and stadium management will be looking to introduce as many of these innovations as possible to allow spectators to attend matches while ensuring the safety of those fans who do attend matches.

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Tottenham modernises stadium technology with major IT overhaul

Tottenham Hotspur has completed a major upgrade of the digital infrastructure that underpins its stadium operations, highlighting the growing importance of technology away from the pitch.

The Premier League club has partnered with Hewlett Packard Enterprise (HPE) to modernise its IT environment, replacing legacy systems while introducing new networking, automation and connectivity capabilities across Tottenham Hotspur Stadium. The project also reduced the club’s virtualisation licensing costs by more than 85 per cent following its migration from VMware to HPE Morpheus software.

While cost savings were one outcome, the wider objective was to simplify how the stadium’s technology is managed.

The upgrade brings networking, servers, storage and virtual infrastructure under a single operating platform. Tottenham is also introducing Wi-Fi 7 throughout the venue, supporting everything from digital ticketing and cashless payments to mobile services and high-density fan connectivity on event days.

The investment reflects the changing role of football stadiums.

Modern venues increasingly serve purposes beyond football. Tottenham Hotspur Stadium stages NFL games, concerts and other large-scale events throughout the year, placing increasing pressure on the technology that supports daily operations. Reliable digital infrastructure has become as important as physical infrastructure in delivering those experiences.

Across football, clubs are increasingly viewing technology as an operational asset rather than simply an IT requirement. Investments in automation, connectivity and cloud-based management can improve efficiency behind the scenes while enhancing the experience for supporters inside the stadium.

For Tottenham, the latest upgrade is another step in positioning its stadium as a multi-purpose entertainment venue. It also reflects a broader trend across elite sport, where digital infrastructure is becoming central to matchday operations, commercial activity and long-term venue management.

The Spreadsheet Is Dead: Majestri’s Fix for How Clubs Actually Assess Players

If you’ve ever sat through a club’s end-of-season review, you’ll know the drill. A coach pulls out a folder of notes, someone half-remembers what a player was like back in Round 3 and a parent quietly wonders what they actually got for their rego fees beyond a team photo. Football club platform Majestri says it has a fix for that, and it’s built directly into its Player Assessment module.

Why clubs bother assessing players in the first place

According to Majestri, clubs run player assessments for one of three reasons – usually more than one at once. Some are chasing genuine development, using the data to lift the level across their high-performance squads. Others are after a fairer way to pick teams, putting every player on the same measurable scale so selection is based on evidence rather than a coach’s gut feel about who “looks the part.” And for clubs operating under a Football Australia or state federation licence, assessments at set intervals often aren’t optional – they’re a compliance requirement, with the paperwork to prove it when asked.

Whatever the motivation, Majestri’s pitch is the same: don’t let that assessment data die in a spreadsheet on someone’s laptop.

Build your own assessment, your way

There’s no one-size-fits-all template here. The Assessment Designer lets technical directors set their own criteria, sort them into whatever categories their coaching staff already use – think core skills, possession, defending, attacking – and decide what each point on the rating scale actually means. Crucially, every criterion also gets a comment field, because a bare number rarely tells the full story of a player’s development.

The Assessment Module Builder for an NPL Juniors assessment
The Assessment Module Builder, showing an NPL Juniors assessment with a 1-10 rating scale banded from under performing through to excelling and role-specific criteria grouped into core skills, possession, defending and attacking. Source: Majestri.

Build it once and it’s reusable every time that assessment cycle comes around, so every player and every coach – is working off the same yardstick.

Something for the parents to actually take home

One of the more relatable pain points Majestri is targeting: most families never see much tangible return from a season of fees beyond a team photo. Player Assessment addresses that with report cards – colour-coded against the same scale coaches used, grouped by category with averages calculated automatically, and delivered as a PDF or an interactive web page a parent can read without needing a coaching badge themselves.

A player report card for an under-15 player
A report card for an under-15 player, colour-coded from under performing to excelling, with a score for every criterion and a group average across core skills, possession, defending and attacking. Source: Majestri.

 

Turning the numbers into something useful

The real value, though, sits in what Majestri calls the Player Analysis Lab. This is where clubs can plot a player against their team-mates or an entire age group across two categories at once, spotting clusters and outliers at a glance. Every score gets read against the group average – so a “7” actually means something in context – and clubs can report at the broad category level or drill into individual fields underneath. The results can be filtered down and exported for selection meetings or grading purposes.

The Player Analysis Lab comparing players in an under-15 and under-16 squad
The Player Analysis Lab comparing seven players across under-15 and under-16 squads, with a scatter plot, a sortable table of scores against the player average, and controls for choosing which categories and fields to report on. Source: Majestri.

The admin side nobody enjoys, made easier

Beyond the flashy analytics, there’s a practical layer built for the volunteers actually running the process:

  • Sweep monitoring – a quick view of which assessments are done and which are still outstanding, organised into defined assessment periods so progress can be tracked against peers.
  • Individual development plans – every player gets a personalised plan, and clubs can group common improvement areas to run cross-team training sessions that lift the whole club rather than just one squad.
  • Access control – coaches and technical staff can only see assessments for the teams they’re responsible for, and completed assessments are only visible to people linked to that player’s registration.
“Hard numbers to draw on when you review coaching staff and curriculum – and something tangible for the players and parents who pay the fees.” – Majestri

 

The bigger picture

Majestri frames all of this as sitting on top of the club’s own data – assessment results live on each player’s profile inside the platform rather than in a spreadsheet that walks out the door when a technical director moves on. For committees, it also means hard numbers to lean on when reviewing coaching staff or curriculum, rather than relying on anecdote.

It’s a fairly clear read on where club administration software is heading: less about digitising paperwork for its own sake, and more about making the data clubs already collect actually work for player development, team selection and compliance  without adding to the workload of the volunteers who run the show.

For more information on Majestri’s Player Assessment module, visit majestri.com.au/player-assessment.

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