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La Liga is the first major European sports competition to join Twitch

In recent weeks, La Liga has become the first major European sports competition to create an account on video live streaming service Twitch.

Twitch, a subsidiary of tech giant Amazon, is a well-known platform generally used to live stream gaming and Esports.

However, it continues to expand its online presence and is becoming increasingly attractive for users to consume sporting content on the service.

To cater for this, the company created a sports category a few months ago on its platform, to direct users easily to all sporting streams.

Each of those clubs have their own channel to publish exclusive content on the site, including press conferences, friendlies and youth team matches.

Since signing up for Twitch, La Liga have started to produce varying content on their channel, including a weekly series of compilations, clips and special programmes that feature players, ambassadors and icons of the competition.

In the build-up to the ElClásico match between FC Barcelona and Real Madrid the other week, Esports simulations, profiles, debates and live warm-ups were featured on the La Liga account.

Scheduled programming of new original La Liga shows have also been broadcast on the video streaming service.

This includes anchor shows produced by La Liga North America, such as matchday review show ‘La Liga Zone’ and the shorter ‘One minute with La Liga’, which are hosted by recognised talent in English and Spanish languages.

Other short and long-form programming will be shown in the coming weeks, featuring special interviews with top athletes.

As the competition continues its partnership with the streaming service, La Liga will continue to work on developing new collaboration opportunities and experiences for the Twitch community.

Farhan Ahmed, Strategic Partnerships Manager at Twitch, is looking forward to working further with the Spanish league.

“LaLiga’s approach to this collaboration, built around enhancing the fan experience through unique content, is innovative, exciting and impactful. We can’t wait to see how the community of superfans continue to interact and immerse themselves in this content.”

Before opening an official channel for the competition on Twitch, the league had already built a strong following through its eLaLiga Esports account.

That account has just under 40,000 followers, with regular videos and tournaments of professional gamers playing FIFA 21 streamed on the channel.

The #eLaLigaAllStar tournament was a high-impact event on the Twitch platform in recent months, resonating with the platform’s community. The event featured leading gamers who were celebrating the return of the league’s official Esports competition, eLaLiga Santander.

It’s most important event, however, was in March of this year. At a time when the world was struggling with the coronavirus pandemic, eLaLiga organised the #LaLigaSantanderChallenge.

Alongside Spanish gamer Ibai Llanos, an 18-club tournament was created, with real-life stars from La Liga clubs competing in the event to raise funds to combat the COVID-19 pandemic.

Llanos, who has 3.4 million followers on Twitch, believed the event was a major success.

“We tried to do it the best way we could to raise as much money as possible. It was a success, because it was something unique,” he explained to Red Bull.

“A lot of people have seen the human side of the players and many players told me they wanted to repeat the experience, but I would like to leave it like this. Maybe we could do something else at a later date, because the state of alarm is going to last a long time. The players and the clubs are happy with the result and they would like to continue.”

Alfredo Bermejo, La Liga’s director of digital strategy, hopes to build on initiatives like this and continue to improve the league’s social media operations through Twitch.

“As a global entertainment brand, La Liga aims to offer the best product in the world,” he said.

“After the good experience with eLaLiga Santander, the official LaLiga account on Twitch is an opportunity to take the next step in our content and social media strategy. Twitch is a service that allows us to reach a new type of audience and explore new content formats to reach our global fanbase.”

As Twitch continues to make significant leaps in the sporting market, La Liga will not be the only major football league joining the platform.

Philip Panas is a sports journalist with Soccerscene. He reports widely on football policy and industry matters, drawing on his knowledge and passion of the game.

Digging Deeper: Inside Melbourne Victory’s StatsBomb partnership

Melbourne Victory dropped a bomb on the A-League competition when it announced its new partnership with StatsBomb,

Melbourne Victory dropped a bomb on the A-Leagues when it announced its new partnership with StatsBomb – a name that will be unfamiliar to most Australian football fans.

However, whilst the name might be new, the pursuit is not.

As the role of data analytics continues to rise in football, many clubs and organisations are still coming to grips with how to best process and present that data and how to use it to make tangible differences on gameday.

In StatsBomb, Melbourne Victory will certainly hope they have gained an advantage on the competition.

StatsBomb firmly believes it is up for the challenge – and why wouldn’t they?

Already trusted by the likes of Liverpool FC – a club now renowned for its use of data and analytics in improving on-field performance – StatsBomb is enjoying an increasingly growing reputation within the game.

Also counting AS Roma and the Belgian Football Association amongst their clients, StatsBomb international marketing coordinator Nick Dorrington sees an exciting opportunity for the company to enter a new market in Australia with Victory.

“We have customers in over 25 countries around the world but are still expanding our reach in terms of geography and language. It is exciting to get a foothold in a new territory, particularly in a region like Australasia and Asia where we see good opportunities for growth,” Dorrington told Soccerscene.

“As an organisation, Melbourne Victory are determined to turn things around after finishing bottom of the league last season. They are keen to implement change and want to integrate data into all of their processes.

“They are looking for an objective way to track and measure things like performance and style of play, but they also see an opportunity to leverage the additional detail of StatsBomb data to gain an edge on other teams in player recruitment.

“StatsBomb data includes significant additional contextual information that allows for more effective analysis and scouting. Things like goalkeeper and defender positioning on shots, the height of the ball at the moment at which a shot is taken, pressure data at a team and player level and other variables like pass footedness, pass height and various others.

“That allows teams to get a much clearer idea of player behaviour in certain situations. For instance, if you were scouting an upcoming opponent you could look at what kind of passes their central defenders make when put under pressure and find a way of leveraging that information to your advantage.

“The integration of data will be a long-term process for Melbourne Victory, but one that the club should hopefully begin to see the fruit of relatively soon.”

StatsBomb’s emergence in this market come from rather humble beginnings.

CEO Ted Knutson started the business as a blog about football analytics, before being hired to work within football himself.

Once he returned to the open market, he built a team that delivered consultancy services for clubs, where he discovered a constant issue with the limitations of the available event data from football games.

Whilst the use and analysis of data is nothing new in football, Dorrington explained the StatsBomb model differentiated itself because of its proprietary data set, which provides greater context for the numbers and more actionable insights.

“One of the things that our founders consistently came across when they were using the data of other providers was that it lacked important contextual information that experienced football people were easily able to pick holes in,” Dorrington said.

“They would go to a coach with the results of an expected goals (xG) model and the coach would say: “But you don’t know where the goalkeeper is. This is worthless.” Obvious problems like that make it hard to get buy-in on the football side.

“StatsBomb data was created with that in mind. We collect over 3,400 events per match, more than double the amount of some of our competitors, and as I mentioned before our data set includes key additional contextual information that just isn’t found in the data of other companies in this space.

“Our goal has always been and continues to be to create the most football-applicable data set and associated statistical models. Just this year we have already launched StatsBomb 360, a revolutionary new product that provides a snapshot of player locations on each event we capture, and On-Ball Value (OBV), a model that seeks to measure the impact of each on-ball action in terms of its effect on the probability of a team scoring or conceding.”

One particularly interesting aspect of the StatsBomb model is the measurement of pressure – a metric developed to try and help clubs better understand and quantify the events in a game that create pressure on an opponent.

“We record a pressure when a player moves to within a given range of the ball carrier in an attempt to close down the ball. There can be multiple players applying pressure in the same action,” Dorrington said.

“The lack of pressure data was one of the key flaws in the existing datasets before the launch of StatsBomb data. It gives so much more information to work from when assessing defensive contribution.

“To give a widely understood example, if we wanted to analyse Roberto Firmino’s defensive contribution at Liverpool with the previously available event data, we’d only have around three tackles and interceptions to look at for every 90 minutes he’s on the pitch, around 90-100 per season.

“With pressure data, we have an additional 23 or so defensive actions per match, around 750 per season. That is a huge increase and one that allows us to get a much clearer picture of when and where he is involved defensively.”

According to Dorrington, StatsBomb was continuously assessing its model to try and find new-and-improved insights it can provide clubs.

“While there are many clubs who have successfully integrated data into their decision-making processes and who are deriving real benefit from that, there are still many where there is a disconnect between the data people and those who are making decisions and where there isn’t enough of an understanding of how data can be used effectively,” he said.

“Beyond that, there are many emerging markets in which data is barely being used to any meaningful degree. We are committed to providing models and analysis tools that are just as applicable at the top end of the game as in those lower-budget scenarios.

“The teams with the biggest budgets and most qualified personnel will continue to raise the ceiling of possibility but we hope to help democratise data so that teams with less resources still have an opportunity to compete.”

Victory may well be the first cab off the rank in Australia, but they may not be the last.

“It is interesting that since announcing our partnership with Melbourne Victory, we’ve already had a couple of enquiries from other A-League teams,” Dorrington added.

“We often find that’s how it works. You get an early mover in a given league or territory and then others follow.”

You can find out more on StatsBomb and their features here.

FC Barcelona and Ownix to create historic NFTs

Barcelona

LaLiga’s FC Barcelona and non-fungible token (NFT) marketplace Ownix have joined together to create unique digital assets through photos and videos, depicting iconic moments from the Club’s storied history.

With football clubs entering the world of NFTs at an increasing rate, FC Barcelona are looking to set a benchmark in the creation of these types of digital assets.

As part of this strategy, the Club has signed a new global partnership agreement with Ownix, a premium marketplace for NFTs based on the standards of the Ethereum blockchain – a platform for sharing data that cannot be manipulated or changed.

This alliance between FC Barcelona and Ownix will provide a new way for the Club to reach its followers from around the globe, as fans will now be able to acquire and own digital assets that will reproduce unforgettable moments throughout the Club’s almost 122-year history via various auctions taking place throughout the season.

The agreement between FC Barcelona and Ownix is part of the Club’s global expansion strategy and a further commitment to seek out new channels and formats to connect with new generations, while providing a different form of interaction with their fans around the world.

FC Barcelona President Joan Laporta:

“Barça has a very large fanbase around the world and is leading the way in the digital domain with over 400 million followers in social networks,” he said.

“Given this scenario, the Club is constantly looking for new ways to connect with its fans, and we believe that creating these NFTs is a unique opportunity to continue growing and consolidating the Barça brand by bringing unique moments that have made Barça fans dream and FC Barcelona a well-known club on every level.”

Ownix CEO Guy Elhanani:

“As NFTs surge, we thought it is important to give those collectors who are Barça fans an opportunity to own a piece of their Club’s history,” he said.

“This new and exciting asset class allows collectors to own things that weren’t possible to own before, and we’re thrilled to offer sports fans an opportunity to spearhead the movement. Our Mission is to bring customers to purchase NFTs, not because they are marketable, but for the pleasure and pride of owning them.”

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