Manchester United and TeamViewer partnership drives unique opportunities

A five-year agreement between Manchester United and TeamViewer brings one of the world’s most popular and successful sports teams with one of Europe’s fastest-growing software companies. 

The collaboration sees the two organisations join forces from the 2021/22 season, where TeamViewer has recently been unveiled as the new principal shirt partner for the Red Devils.

With TeamViewer presented on the front of Manchester United’s shirt, it will capitalise on the English Premier League club’s global audience to share TeamViewer’s qualities and features towards connecting the world virtually. It brings greater awareness of how they can be of use to any organisation seeking improved collaboration software. 

Manchester United boast 1.1 billion fans and followers around the world, who will now be introduced to new technology related to TeamViewer’s expertise at providing remote connectivity services.  

TeamViewer have all bases covered for getting supporters of Manchester United closer to the action, focusing on three key areas – fans, football and business. 

Fan: 

  • Virtual stadium experiences. 
  • Unique behind-the-scenes content. 
  • Augmented Reality (AR) at Old Trafford and at home. 
  • Enhanced museum experiences. 

Football: 

  • Enhanced training and performance through AR. 
  • Remote access to players for scheduling and training. 
  • Remote access and AR for medical examinations. 
  • Enabled scouts through remote access technology. 

Business: 

  • Enhanced accessibility and IT support for offices. 
  • Internet of Things (IoT) solutions for stadium controls to optimize safety and security. 
  • Upgraded sustainability at the stadium and all club locations through remote work and IoT solutions. 

Similarly to Manchester United, TeamViewer are a widely known platform who are based in Germany – they have been installed on over 2.5 billion devices, have nearly 600,000 subscribers, and operates in almost every country. TeamViewer matches Manchester United’s ambition for growth, where their technology addresses the barriers for people and businesses to achieve what they thought could not be possible. TeamViewer is the ideal fit in a football club setting, where they can collaborate with a global community and an array of culture. 

A new Thought Leadership series saw Manchester United head coach Ole Gunnar Solskjaer speak for the first time with TeamViewer CEO Oliver Steil to discuss the essence of what makes a great team, how Manchester United and TeamViewer will drive technological advancement, and how to foster a culture of diversity and inclusivity. The TeamViewer meeting highlights the values that both parties share, ensuring that Manchester United supporters will have more access to their club than ever before.

TeamViewer CEO Oliver Steil: 

“We are very excited to see our brand on the front of the most iconic shirt in global sports. The partnership with Manchester United is a key pillar to further shape TeamViewer’s perception as a global tech brand.”

“We will support the club in its digitalization efforts and show these use cases to all our users and customers worldwide. This will reinforce the breadth of our solutions portfolio and explain how we are creating a world that works better. We can’t wait for the new season to begin and to see the team in action in their new shirt at the legendary Theatre of Dreams.” 

Group Managing Director and Director of Manchester United, Richard Arnold: 

“The launch of our new home kit is an exciting moment before the start of every season and especially so this year as we welcome TeamViewer as our new principal shirt partner.”

“While the shirt will be the most visible symbol of our partnership, we are looking forward to using TeamViewer’s technology to drive digitalization of the club and open new ways for us to connect with our fans. This will bring huge benefits to both of our organisations and, most importantly, to our fans around the world.” 

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Global Institute of Sport Brings Football and Sports Industry Leaders Directly to Students

Global Institute of Sport (GIS) is set to give its students unprecedented access to some of the leading figures shaping the global sports industry, with The Football Association CEO Mark Bullingham among the high-profile speakers announced for Welcome Week.

The Global Institute of Sport’s September Welcome Week will provide new and returning students with the opportunity to hear directly from senior executives and industry leaders across football, cricket, media, talent management and sports business.

Among the first speakers announced is Mark Bullingham, CEO of The Football Association, who will speak to GIS students at Wembley Stadium on September 16.

Bullingham has led The FA since 2019, having initially joined the organisation in 2016 as Group Commercial Director before progressing to Chief Commercial & Football Development Officer and ultimately CEO.

During his tenure, English football has enjoyed significant success across both the men’s and women’s national teams.

The England men’s team reached the UEFA European Championship final in 2021 and 2024 before securing third place at the 2026 FIFA Men’s World Cup, while the England Lionesses have won consecutive UEFA Women’s European Championships in 2022 and 2025 and reached the FIFA Women’s World Cup final in 2023.

Bullingham’s career also provides insight into the commercial side of the modern sports industry. Prior to joining The FA, he was Head of the UK and EMEA branches of Fuse Sport & Entertainment, where he worked with major global brands. During his time as The FA’s Group Commercial Director, he oversaw a rise in annual revenue of more than £100 million.

For GIS students, his session will offer a first-hand look at what it takes to lead one of the world’s most prominent football organisations, as well as the career journey that took him from sports marketing into the highest levels of football administration.

Bullingham is not the only major industry figure set to feature during Welcome Week.

Jo Tongue MBE, founder of Tongue Tied Media and a board member of Women in Football, will also speak at Wembley Stadium on September 16.

With a career spanning media, football and talent management, Tongue has worked with leading sporting figures including Jill Scott MBE, Andy Cole and Hayley McQueen. She founded Tongue Tied Media in 2016, supporting sports and entertainment talent across commercial opportunities, sponsorship and career strategy.

Tongue also spent almost a decade as a BBC producer before becoming a Director at Women in Football in 2010. She was awarded an MBE in 2023 for her contribution to football and gender equality.

Meanwhile, GIS students will also hear from James Rosengarten, General Manager of the Melbourne Stars, during an online session on September 30.

Rosengarten oversees both the Melbourne Stars’ men’s and women’s teams across the Big Bash League and Women’s Big Bash League, having previously spent five years as General Manager of the Melbourne Renegades.

His career has also included senior positions outside cricket, including General Manager – Legal & Strategy and General Counsel at the Australian Grand Prix Corporation, as well as senior roles at Mazda Australia.

Rosengarten also serves as Chair of the Global Institute of Sport’s Industry Advisory Board, providing industry expertise to support the organisation and its students.

The sessions form part of GIS’ broader approach to connecting education with the professional sports industry, giving students the opportunity to learn directly from executives who have built careers across some of the world’s most significant sporting organisations.

With further speakers expected to be announced, Welcome Week will give students an early opportunity to understand the realities of working in the global sports industry while building connections with professionals already operating at the highest levels.

For an industry increasingly defined by commercial growth, globalisation and rapidly changing career pathways, access to experienced leaders can provide students with insights that extend well beyond the classroom.

The Global Institute of Sport’s Welcome Week will take place in September, with sessions delivered both in person and online.

Australia’s Sportstech Sector Surges to $7.11 Billion as Technology Reshapes the Future of Sport

Australia’s sports technology sector has reached a record $7.11 billion in annual revenue, highlighting the rapidly growing role of innovation across the country’s sporting landscape.

The latest Sports Innovation Report from the Australian Sports Technologies Network (ASTN) found the sector grew by 16 per cent in FY2026, up from 10 per cent the previous year.

The growth has been accompanied by a significant expansion in employment, with the industry now supporting 20,604 jobs across 924 sportstech companies nationwide.

For a sporting nation increasingly reliant on data, technology and digital innovation, the figures point to an industry that is moving well beyond its emerging phase and becoming an important part of Australia’s broader sporting economy.

A sector entering a new phase

The latest figures represent the fifth edition of ASTN’s annual Sports Innovation Report and show that Australia’s sportstech ecosystem is becoming increasingly mature.

While the number of companies increased by only 1.8 per cent during FY2026, revenue growth accelerated significantly, suggesting that existing businesses are scaling rather than the industry simply expanding through the creation of new startups.

The 115 largest companies now account for 89 per cent of total revenue, generating $6.30 billion, while also representing 74 per cent of total employment.

That concentration highlights the emergence of a group of Australian sportstech companies capable of competing at scale both domestically and internationally.

Companies including Catapult Sports, PMY Group, Bodd, VALD and Champion Data have been identified among the businesses driving the sector’s growth.

For football, the development of this ecosystem is particularly significant.

Technology is now embedded across almost every level of the modern game; from athlete tracking and performance analysis to injury prevention, coaching, broadcasting, stadium operations and fan engagement.

ASTN identifies nine major sportstech categories, including athlete performance and injury prevention, wearable technology, sports analytics and coaching, media and fan engagement, stadium and venue operations, and equipment and surfaces.

Football’s data revolution

The increasing sophistication of sports technology has transformed how football clubs understand performance.

Wearable technology and tracking systems can provide coaches and performance staff with detailed information about player workloads, physical output and movement, while analytics platforms allow teams to examine performance at a level that would have been impossible only a generation ago.

Australian companies have been at the forefront of that development.

Champion Data, for example, has become a major player in sports data and analytics, while companies such as Catapult have developed technology used by elite sporting organisations around the world.

The impact is not restricted to professional football.

As technology becomes more accessible, similar tools are increasingly being introduced into academies, community sport and grassroots environments, potentially allowing clubs at all levels to improve player development, coaching and administration.

The next stage of that evolution could be driven by artificial intelligence.

ASTN has identified AI in sport, esports and international trade as three of the key themes expected to drive future growth in the sector.

AI could increasingly influence everything from opposition analysis and recruitment to automated content creation, personalised fan experiences and coaching support.

Brisbane 2032 could accelerate the next wave

One of the most significant opportunities identified in the report is Australia’s upcoming hosting of the 2032 Olympic and Paralympic Games.

Queensland is already emerging as one of the country’s fastest-growing sportstech markets, with ASTN reporting a 20 per cent increase in established sportstech companies in the state.

The organisation expects Queensland to overtake New South Wales in both business numbers and employment by FY2028 if current trends continue.

The Brisbane 2032 opportunity is particularly relevant for football.

The tournament will bring major investment in sporting infrastructure, technology, venues and digital experiences, while also creating an international showcase for Australian companies looking to export their products and services.

The Queensland Government and ASTN have already established an initiative designed to strengthen the state’s sportstech ecosystem, connect local businesses with international networks and build the capabilities required ahead of Brisbane 2032.

The opportunity extends beyond the Olympic Games themselves.

With Queensland increasingly positioning itself as a major destination for international sporting events, the state’s sportstech ecosystem could benefit from sustained demand for technology across venues, broadcasting, participation, performance and fan engagement.

Melbourne remains Australia’s sportstech capital

Despite Queensland’s rapid growth, Victoria remains Australia’s leading sportstech state.

Victoria accounts for 38 per cent of Australia’s sportstech companies, followed by New South Wales at 26 per cent and Queensland at 23 per cent.

Together with the ACT, the eastern states account for 88 per cent of the country’s sportstech businesses and more than 93 per cent of sector revenue and employment.

Melbourne alone accounts for 39 per cent of total sector revenue.

The city’s existing sporting infrastructure, concentration of professional sporting organisations, universities, technology companies and major events has helped establish it as the country’s central sportstech ecosystem.

That creates opportunities across football, with Victoria home to the Australian Professional Leagues, Football Victoria, numerous professional and semi-professional clubs, academies and one of Australia’s largest grassroots football communities.

Technology moving beyond the elite game

Perhaps the most important development for football is the extent to which sportstech is no longer limited to professional clubs.

More than one in four Australian sportstech businesses now service industries outside sport, including health, defence, events, media and education.

At the same time, new technologies are increasingly being designed with participation and community sport in mind.

Recent developments across Australia’s sportstech ecosystem include AI-powered analytics for grassroots basketball, digital learning platforms for coaches and officials, and technology designed to improve club operations and participation.

For football, this could eventually mean smarter club administration, more accessible performance analysis, improved coach education and greater use of technology to identify and retain participants.

The challenge will be ensuring that innovation does not become something available only to Australia’s wealthiest clubs.

If the benefits of technology can be scaled down to the grassroots level, the potential impact could extend far beyond elite performance.

A global opportunity for Australian innovation

Australia’s sportstech sector is also increasingly looking beyond its domestic market.

The APAC region currently represents around 10 per cent of global sportstech activity, while the United States and Western Europe remain the dominant markets. ASTN has identified international trade and the ability for Australian companies to scale globally as important opportunities for the sector.

That presents an opportunity for Australian sport to become not only a consumer of new technology, but an exporter of it.

Australian companies are already operating internationally across areas including athlete performance, analytics, sports equipment and digital innovation.

The country’s strong sporting culture provides a natural testing ground for new technologies, while major events such as Brisbane 2032 can provide a platform to showcase those innovations to an international audience.

The next decade

The $7.11 billion figure demonstrates that sportstech is no longer a niche part of Australia’s sporting economy.

It is becoming an industry in its own right, employing more than 20,000 people and supporting hundreds of companies across the country.

For football, the implications could be significant.

From the way players train and recover to how coaches analyse matches, clubs recruit talent, supporters consume games and grassroots organisations operate, technology is steadily changing almost every part of the football ecosystem.

With AI, analytics, wearables and digital platforms continuing to develop — and Brisbane 2032 providing a major catalyst for investment — Australia’s position as a global sportstech hub could strengthen considerably over the next decade.

The challenge now is ensuring that the benefits of that growth reach the entire sporting pyramid.

If that happens, Australia’s $7.11 billion sportstech industry could ultimately prove to be about far more than technology.

It could help shape the way Australians play, watch, experience and understand sport.

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