Roboticket: A ticketing solution helping football fans return to stadiums safely

COVID-19 has presented the world with many challenges and football is no different.

One of the issues the game faces is bringing spectators back into the stadium, in a safe, coordinated manner.

Ticketing software development company Roboticket faced this challenge head on, creating a ticketing solution that would help its partners welcome back fans to arenas across the world.

The technology provider has clients in Germany, Brazil, UK and Germany; however, clubs in Poland were the first to use the solution.

The FA in Poland, as well as the government, outlined plans allowing only 25% of the stadium’s capacity to be sold, with a two-metre social distance buffer incorporated between different sets of fans.

Michal Pyda, Business Development Executive at Roboticket, explained the company’s thought process of how to best implement a solution around these restrictions, in fc business.

“We started to think, together with our partners, about how to do it wisely, efficiently and most important, safely,” he said.

“However, we didn’t want to implement the standard chessboard set up in the stands. We wanted to do it more cleverly, to really show that things can be done better and that technology is no limitation.

“Lockdown had been lifted in Poland…people could go to restaurants and pubs and socialise together in small groups so it made no sense to separate everyone in the stands with a two-metre distance if they were travelling to games together.”

One of the issues the company addressed with the Polish FA and its partner clubs was the necessity of allowing those people who were travelling together, who lived in the same household, to be able to sit with one another.

“Based on this assumption we would shape our algorithms to allocate people in the stands that maximised the capacity of the stadium whilst creating safe social distances between every fan or family group,” Pyda said.

“So the ultimate challenge was to develop an algorithm that allowed the creation of automatic buffers around seats according to the rules set.”

Considering the challenges of creating a safe distance between supporters and allowing household groups to sit together, Pyda and his team used viable, flexible methods to find the appropriate solution.

“Pre-COVID, the normal situation is to maximise attendance whilst minimising the gaps between fans sitting together, so we already had the mechanisms to keep people sitting tight on the stands. In order to create an automatic buffer between each transaction we implemented a reverse version of the algorithm covering complex geometrical models allowing us to shape any buffer around each transaction.

“Crucially, this mechanism is flexible so it can be adapted to work around any changes to social distancing rules that are created by law or the FA. This customisation is also required to be adaptable to the individual requirements across different territories. Today we may have a two-metre separation rule but tomorrow it might be one metre so the mechanism needs to be flexible.”

Alongside this adaptability, Pyda explained tickets needed to be personalised, especially in these current COVID circumstances, to create a safe environment for all.

“This means every ticket needs to be prescribed to an individual by name, surname and in some countries, by their social security number,” he said.

In practice, Lech Poznan was the first club to use the newly created solution by Roboticket, when fans returned to football stadiums in Poland in mid-June.

Poznan’s stadium (pre COVID) usually holds 41,000 people when full, but Pyda was unsure about the enthusiasm of fans to attend matches during these times.

“Every seat sold is precious to clubs in the current situation but we didn’t know how people would react to being able to go back to the stadium,” he stated.

“Would they really want to buy those tickets and attend the stadium or would they still be afraid? We hoped that one of the main draws would be the ability to attend games with their families.”

“The solution we created was available in Roboticket one week before the league’s resumption allowing fans that shared a household to purchase tickets together and to keep in line with the law on social distancing. Automatically creating a buffer around multi- seated transactions was key to selling more tickets in a safe environment.”

During this period overall, ticket sales increased for Roboticket’s clients by 18% when compared to those with a standard set up at other venues.

Alongside this, more revenue was derived across other matchday operations, partially due to the safe maximisation of its reduced capacity.

This is considered a financial win for football clubs, in not so normal times.

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Philip Panas is a sports journalist with Soccerscene. He reports widely on football policy and industry matters, drawing on his knowledge and passion of the game.

Ticketchainer: A new look into sports ticketing management

Ticketchainer is a Paris-based tech company that is focusing on transforming the sports ticketing industry from a simple sales tool to a comprehensive e-commerce platform that is suited to the needs of its clients.

Founded in 2019, Ticketchainer has now worked with many sports clubs and organisations across France, including Ligue 2 side AC Ajaccio, offering a product that provides:

  • A personalised purchase journey with a customised user experience and interface, integrating the best e-commerce practices with a responsive design adapted to computers, tablets and smartphones.
  • A back office for ticketing management which configures events and subscriptions, while displaying real-time tracking of ticket sales and combined offers.
  • A fixed and mobile access control management through a dedicated mobile application, personal digital assistants (PDAs) with the Ticketchainer Application Programming Interface (API), or interfacing with existing fixed access control systems.

Co-founder and CEO of Ticketchainer, Sami Bouden, explains how the idea of Ticketchainer all came about in an article with ENSTA Paris:

“Sport, and football in particular, is the events sector where ticketing is the most complex to manage: numbered seats, annual or half-season subscriptions, security, there are many parameters to take into account,” he said.

“It seemed to me to be a challenge that was both captivating and within my reach. That’s how the idea of ​​Ticketchainer was born.”

In addition, Ticketchainer decided to branch out internationally becoming the ticketing platform for the 2023 African Cup of Nations, which was a massive achievement for the tech company.

“It was a huge satisfaction for the team because we won this competition ahead of all the big names in the sector, which is a strong signal for the future,” Bouden added via the article with ENSTA Paris.

During the build-up, Ticketchainer launched their online ticketing platform that covered the six stadiums used for the tournament which had a capacity ranging from 25,000 to 60,000 seats.

In addition, they also deployed 70 box offices across the Ivory Coast to sell physical tickets utilising their technology for digital payments.

In approximately three months, Ticketchainer sold over a million tickets for the 2023 African Cup of Nations. They also had to manage more than 350,000 connections per day, selling 25,000 tickets daily for several weeks.

However, the French tech company did come across some technical challenges along the way.

“Security was of course a crucial aspect, but we had anticipated the issue very well and all attempts at fraud were foiled. We worked enormously to adapt our technology to the scale of the event and make it safe and robust. And it worked perfectly,” Bouden said in an article with ENSTA Paris.

Although still relatively new in the sports ticketing industry already working with various sporting organisations in France, Ticketchainer is looking to continue to expand in Europe after the success of the African Cup of Nations.

“Our main objective remains to consolidate our expansion on the French and European market and to become the reference solution for the most prestigious competitions,” Bouden said in an article with ENSTA Paris.

“At the same time, the success of our performance at the African Cup of Nations naturally allows us to nurture ambitions on new markets, particularly in the Gulf countries, and emerging markets where the event industry is exploding. We have just proven that we have all the assets to achieve this.”

Ticketchainer could prove beneficial to most sports clubs and organisations to help them get a better grasp on handling and organising ticket purchases.

Although it may be a while to see this type of technology implemented in Australia, if Ticketchainer’s success in the sports ticketing scene continues we may see them expand into other continents as well as other big future sporting competitions.

Manchester City and Sony launch the ‘Virtual Etihad Stadium’

Manchester City has unveiled the ‘Virtual Etihad Stadium’ – an interactive fan experience powered by Sony for fans to enjoy.

The interactive experience makes City the first sports brand to use Sony’s new FavoriteSpace service. The two global giants have been developing this fan engagement proof of concept (PoC) since their collaboration was confirmed in November 2021.

For the first time, fans can access the newly launched app, which lets Cityzens from the UK, US, and Japan join a virtual fan community to connect and celebrate the club throughout the season. Users can create personalized avatars and engage in various activities like daily challenges, social events, minigames, and co-creation features. Digital merchandise can also be redeemed within a virtual City Store.

Using data tracking technology from Hawk-Eye Innovations, a Sony group company, fans can immerse themselves in 3DCG match highlights for City’s home games during the 24/25 men’s season and revisit key moments from the 23/24 season.

With the FavoriteSpace service, the club is offering new opportunities for partners like Etihad and Nissan to create innovative and engaging activations within the Manchester City experience. This includes reactive LED messaging in the Immersive Highlights for Premier League matches and tailored challenges within the interactive Stadium Tour.

Chief Marketing and Fan Experience Officer at City Football Group, Nuria Tarre expressed her excitement about the collaboration.

“We’re delighted to launch this new experience today alongside our long-term partner Sony as part of our wider strategy to embrace new technologies and continuously explore new ways to engage and entertain our audience.

“It’s exciting for us to be able to see the PoC partnership come to life with today’s launch and we’re grateful to Sony for collaborating with us to launch the Man City Virtual Etihad Stadium.

“This is the latest digital experience we have launched for our global fanbase – following success on other platforms such as Roblox and Fortnite in recent years – and we hope fans across the world will enjoy it.”

Head of New Business Development Division and Sony Group Corporation, Yuhei Yabe further elaborated how they will continue to make sports more engaging and innovative.

“We are pleased to bring this new sports experience to football fans by combining Sony’s new service, FavoriteSpace, with the attractive content provided by Manchester City.”

“Sony is committed to making the future of sports more engaging and innovative by utilising Sony’s technology and entertainment expertise. It’s been an incredible journey from the PoC phase with our partner Manchester City, and today, we are thrilled to announce the launch.

“At FavoriteSpace, we will continue to develop services that bring fans closer together, making the act of supporting their favourite teams and players even more enjoyable.”

To find out more about the Man City Virtual Etihad Stadium, click here.

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