SD Huesca: A digital transformation strategy which is reaping rewards

SD Huesca, a club who currently plays in the top division of Spain, have been working on a global digital transformation strategy for the past few years in an effort to increase the club’s sustainability.

The club have begun various modernisation processes which allows them to grow globally and streamline their operations.

SD Huesca manager Luis Sanclemente explained that technological advancement is one of the club’s main priorities.

“We’ve had a digital transformation strategy that started in 2017 and it has various objectives,” he told the La Liga Newsletter.

“As well as digitally transforming the business internally and making things easier for fans and commercial partners, we’re targeting a zero-paper policy and, as far as it’s possible, the automation of internal processes.”

To support its transformation process, the club works with various apps, from those developed by in-house platforms to those developed by third parties.

Internally, the club has established a digital file tracker that monitors documents that pass through the club via a dashboard, while keeping track of all projects in progress using an open-source software.

That software has also been used to setup the structure of its online store, digital archive and fan club app.

“We then use third-party apps for some core elements to do with our internal processes,” Sanclemente added.

“We use SAGE that helps us in everything to do with accounting and invoicing, for example. We also use the classic social media apps as well as the Docuten supplier portal and e-signature platform.”

The club looks to receive all invoices electronically with this supplier portal, either through a PDF format that can be processed through an OCR system, or via other formats such as ‘Facturae’. This allows the club to sign all types of documents digitally.

“We’re starting to incorporate the signatures of players and employees and we’re talking about having everything on the e-signature platform in the next four months,” Sanclemente stated.

The club’s overall goal is to reduce the use of paper and processes that will improve their environmental footprint. The digitalisation of administrative processes is key to reaching this objective.

“Six months ago, almost all invoices were paper,” Sanclemente revealed.

“However, we have already reached a point where 95% of invoices are sent to us electronically, which saves money in postage and storage. We have 250 signed documents that were previously paper, some of them long labour contracts that can be 50 pages long.”

While SD Huesca’s digital transformation process has already brought benefits in various areas like HR, administration and purchasing, it has also increased its commercial growth.

Josan Oliva, manager of the club’s digital department, explained: “We’re working more and more with suppliers and partners who offer technological solutions. We’ve found a commercialisation channel for assets that we wouldn’t have been able to access if we didn’t have the technological portfolio that we now have.”

As part of its collaboration with La Liga, the club continues to work on ways to use technology to directly impact the fan experience.

“We were one of the first clubs to enter the data-driven programme from LaLiga, which has an objective is to integrate all the processes related to fans, season tickets, matchday tickets and marketing into digital platforms,” Oliva said.

SD Huesca is anticipating a more fluid experience when fans eventually return to their home stadium.

“Last year, we requested an upgrade for the turnstiles so that fans could enter with NFC technology, as well as their mobile phone or their season ticket card,” Oliva said. “We want entry into the stadium to be even simpler.”

“(On the day) Tickets are bought through the online ticket section of the website and the process is automatic, as we no longer gave paper tickets. Instead, we send the buyer a PDF with a QR code that can be used to enter the stadium.”

Other digital initiatives have been vital in connecting with fans of the club, wherever they may be in the world.

“In the spring we were the first club to join with LaLiga and use the Salesforce marketing cloud for newsletters,” Oliva said.

“An important part of our relationship with the fans is the new SD Huesca Fan Club, where there will be a high degree of implementation of digital activities and content.”

Sanclemente, in conclusion, believes the digital strategy organised is necessary to survive in the modern football market.

“It is very important to keep bringing technology into football,” he stated.

“We see that some public administrations in Spain have a high level of digitization in many of their processes and we believe this gives a good reference to football clubs when it comes to modernising their administration.”

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Netflix’s Women’s World Cup deal puts IMG’s technology in the spotlight

Netflix’s first exclusive football deal will see the next year’s FIFA Women’s World Cup at the centre of it’s live-sport strategy. The US-streaming service company has appointed IMG as its production partner for all 64 matches in Brazil, as well as more than 100 hours of live studio programming. The deal includes English and Spanish coverage for viewers within the US, and English and French-language coverage for those in Canada. IMG will also support Netflix’s coverage of the tournament’s draw in December.

The 2027 Women’s World Cup runs from June 24 to July 25 across eight host cities, and will be the first edition to feature 32 teams. The scale of the tournament makes it an ambitious first foray into sports broadcasting for Netflix – which means IMG’s involvement will be of great significance.

IMG’s production engine

IMG has built its reputation on producing and distributing live sport at scale. It’s Stockley Park, London facility includes broadcast studios, production galleries, edit suites and facilities for radio, podcasting, dubbing and visual effects. The company has worked across major properties including the Premier League, Major League Soccer and other international sporting events.

For a World Cup, this infrastructure provides more than a place to make television; it creates a central point where production teams can manage feeds, graphics, replays, commentary, editing and distribution while events are taking place thousands of kilometres away.

Remote production is the key

The most important technology for a tournament spread across eight Brazilian cities is connectivity. IMG has invested in remote-production workflows that allow production teams to work across locations, rather than putting every specialist inside each stadium. Its wider production operation has used fibre, satellite, cloud and IP-based connectivity to move live signals between venues and production centres.

That model can reduce the amount of equipment and specialist staff required at every venue while allowing senior producers, directors, replay operators and graphics teams to work from centralised facilities. IMG has also demonstrated long-distance IP production, including a 20,000-kilometre link between Tokyo and London that carried uncompressed, low-latency video. For Netflix, those capabilities are particularly relevant. The platform is building a single viewing experience for audiences in two markets, but the raw ingredients will come from stadiums spread across Brazil. A resilient network becomes just as important as the cameras themselves.

From stadium to stream

The technology chain does not end when the pictures leave the venue. A modern sports production operation has to manage ingest, replay, media asset management, graphics, audio, quality control, archiving and transmission. IMG’s facilities have been built around those workflows, with master control and transmission capabilities alongside post-production and archive operations.

That infrastructure also gives IMG the ability to turn the live tournament into a wider stream of content. A goal can become a replay, a highlight, a social clip or part of a studio package without waiting for the match to finish. For Netflix, that fits a platform built around on-demand discovery as much as live viewing.

A new test for Netflix

Netflix has already made a significant investment in football through documentaries and other programming. The 2027 Women’s World Cup takes it up a level. FIFA describes the agreement as the first competition Netflix has acquired in full, making the tournament a major test of its live sports operation. IMG therefore has a job that goes beyond producing 64 matches; it must help Netflix build the technical backbone for a month-long, multi-venue broadcast, while maintaining consistent production standards across languages and locations.

The viewer may simply press play and see a World Cup match appear instantly. Behind that button will be a complex network of cameras, connectivity, control rooms, production systems, people and data. That is the real significance of Netflix’s IMG deal: the streamer is bringing the tournament to its platform, but IMG is providing much of the machinery that can make a global football event feel seamless.

The ball is no longer just being improved it is being connected

The humble football is becoming one of the more technologically advanced objects on a football pitch.

Across the A-Leagues, Mitre’s new Ultimax Pro is focused on improving what happens when the ball is kicked, while LaLiga has taken the next step by turning the ball into a source of live match data.

The contrast shows how football technology is moving in two directions at once, improving the physical performance of equipment while increasingly connecting it to the digital systems surrounding the game.

Refining the Physical Object: Mitre’s Ultimax Pro

The Ultimax Pro, which will be used across the 2026/27 A-League Men and Ninja A-League Women seasons, incorporates Mitre’s HyperFlow, HyperFoam, HyperSeal and Delta Skin technologies.

Its debossed grooves are designed to reduce drag and improve stability in flight, while the cushioning, bonding and surface technologies are aimed at producing consistent rebound, durability and control. The ball carries FIFA Quality Pro certification, reflecting the testing standards required for professional match balls.

The technology is largely invisible to supporters. Its purpose is to make the ball behave more predictably for players, rather than fundamentally changing the football itself.

Connecting the Ball to the Digital Ecosystem: LaLiga’s Sensor-Driven Approach

LaLiga’s approach is different.

The Spanish competition has introduced a radio-frequency sensor developed by KINEXON into its PUMA match ball, with the technology being used across every LaLiga EA Sports fixture this season.

The sensor continuously transmits information about the ball’s position and the precise moment of contact. Around 12 antennas installed in each stadium capture the data and feed it into LaLiga’s wider technology infrastructure.

That gives the ball a role beyond simply being the object of play.

Knowing exactly when the ball is touched can help officials in a variety of situations. Offside, handballs, deflections and other decisions where a difference of milliseconds can affect the outcome could all benefit.

But the more interesting development may sit outside officiating.

LaLiga is using the connected ball to create xBALL, an official data layer that can feed broadcasts, digital products and future second-screen experiences. Data such as shot speed, ball spin and trajectory could all be incorporated into its media and digital products.

The ball is no longer just something that manufacturers compete to make faster, more durable or more responsive. It can also become a source of proprietary data that leagues can use to improve broadcasts, develop digital products and create new ways for supporters to understand the game.

The Ball as Part of Football’s Intelligence Layer

Mitre is refining the physical object. LaLiga is connecting that object to the digital ecosystem of the match.

Together, however, they point to the same direction of travel.

Football equipment is becoming increasingly intelligent.

The evolution is not necessarily about adding technology for its own sake. In the A-Leagues, the objective is consistency: predictable flight, touch and rebound. In LaLiga, the objective is precision and information: knowing exactly where the ball is and when it was touched.

The commercial opportunity comes from what can be built around those capabilities.

As stadiums become more connected, broadcasts become more data-rich and clubs and leagues collect increasingly detailed information about matches, the football itself can become another input into that infrastructure.

It also changes the relationship between equipment manufacturers and competitions.

A match ball used to be primarily a physical product supplied to a league. Connected technology creates the possibility of the ball becoming part of a broader technology stack involving officiating systems, broadcast platforms, analytics and fan-facing digital products.

The A-Leagues are starting with the physical performance of the ball. LaLiga is showing what can happen when that physical object becomes connected.

The next generation of football technology may not be something players wear or referees use.

It may be the ball itself.

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