Serie A Gets in on ESports with FIFA

A brand new ESports tournament is set to hit Europe after the Serie A, in combination with marketing partner Infront Media, launched a brand new tournament for the FIFA game series.

The FIFA series is widely regarded as one of the most popular sports titles of all time. Their latest game, FIFA 20, reached 10 million worldwide players in October of last year.

Over the years, FIFA has been a staple of many football fans gaming collection. Only recently has the game delved into the world of ESports.

FIFA and Electronic Arts (EA) first introduced competitive online play in 2009 with their first iteration of the online game mode, ‘Ultimate Team’. Gamers could select any players to play in their sides against another gamer in an online match, with the best players earning promotion to higher divisions.

In FIFA 17, EA began looking to ESports and a more serious approach for online gaming with the introduction of ‘Weekend League’. Here, players would build squads as per usual, except it wasn’t just promotion on the line. Gamers could obtain better players as a result of performing better than everyone else.

Very quickly, EA and FIFA saw the market’s need for a competition to separate the best from the very best and ESports’ collaboration with FIFA began.

The Premier League, MLS and our own A-League have since jumped on board and teams from all of those competitions have registered players to represent their respective clubs in ESports leagues and competitions.

Now, the Serie A has also seen the potential in ESports and a tournament has been launched.

Qualification for the sport is limited to participants who are aged 16 and over, are willing to represent a Serie A top flight club such as Juventus, Inter Milan and AS Roma and they must play on the PlayStation 4 console.

Luigi De Siervo, Serie A Chief Executive has this to say regarding the announcement of the tournament.

“ESports are a phenomenon in continuous growth and expansion and represent one of the key sectors of business in sport.”

“We have the great opportunity to involve an increasingly broad and cross-sectional target, thus bringing us closer to the new generations. All fans will now be able to follow a new championship and the best will be able to represent their favourite team by challenging themselves with their gamepads.”

The ESports competitions, particularly those based around FIFA, have generated copious amounts of attention on popular video sharing platform YouTube and online streaming service Twitch.

FIFA has become a very niche area for people with large areas of reach on the aforementioned websites. Many ‘YouTubers’ have begun playing professionally and have attracted large amounts of fans as a result of their online exploits.

Many of these fans attempt to follow in the footsteps of these professional gamers and as a result, the attention generated for ESports and especially FIFA has spiked ever since ‘Weekend League’ was born.

Online play in the tournament will begin on Monday and Tuesday, with a Grand Final set for May later this year.

 

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Caelum Ferrarese is a Senior journalist with Soccerscene. He reports widely on micro policy within Australasia and industry disruptions at grassroots level.

Ticketchainer: A new look into sports ticketing management

Ticketchainer is a Paris-based tech company that is focusing on transforming the sports ticketing industry from a simple sales tool to a comprehensive e-commerce platform that is suited to the needs of its clients.

Founded in 2019, Ticketchainer has now worked with many sports clubs and organisations across France, including Ligue 2 side AC Ajaccio, offering a product that provides:

  • A personalised purchase journey with a customised user experience and interface, integrating the best e-commerce practices with a responsive design adapted to computers, tablets and smartphones.
  • A back office for ticketing management which configures events and subscriptions, while displaying real-time tracking of ticket sales and combined offers.
  • A fixed and mobile access control management through a dedicated mobile application, personal digital assistants (PDAs) with the Ticketchainer Application Programming Interface (API), or interfacing with existing fixed access control systems.

Co-founder and CEO of Ticketchainer, Sami Bouden, explains how the idea of Ticketchainer all came about in an article with ENSTA Paris:

“Sport, and football in particular, is the events sector where ticketing is the most complex to manage: numbered seats, annual or half-season subscriptions, security, there are many parameters to take into account,” he said.

“It seemed to me to be a challenge that was both captivating and within my reach. That’s how the idea of ​​Ticketchainer was born.”

In addition, Ticketchainer decided to branch out internationally becoming the ticketing platform for the 2023 African Cup of Nations, which was a massive achievement for the tech company.

“It was a huge satisfaction for the team because we won this competition ahead of all the big names in the sector, which is a strong signal for the future,” Bouden added via the article with ENSTA Paris.

During the build-up, Ticketchainer launched their online ticketing platform that covered the six stadiums used for the tournament which had a capacity ranging from 25,000 to 60,000 seats.

In addition, they also deployed 70 box offices across the Ivory Coast to sell physical tickets utilising their technology for digital payments.

In approximately three months, Ticketchainer sold over a million tickets for the 2023 African Cup of Nations. They also had to manage more than 350,000 connections per day, selling 25,000 tickets daily for several weeks.

However, the French tech company did come across some technical challenges along the way.

“Security was of course a crucial aspect, but we had anticipated the issue very well and all attempts at fraud were foiled. We worked enormously to adapt our technology to the scale of the event and make it safe and robust. And it worked perfectly,” Bouden said in an article with ENSTA Paris.

Although still relatively new in the sports ticketing industry already working with various sporting organisations in France, Ticketchainer is looking to continue to expand in Europe after the success of the African Cup of Nations.

“Our main objective remains to consolidate our expansion on the French and European market and to become the reference solution for the most prestigious competitions,” Bouden said in an article with ENSTA Paris.

“At the same time, the success of our performance at the African Cup of Nations naturally allows us to nurture ambitions on new markets, particularly in the Gulf countries, and emerging markets where the event industry is exploding. We have just proven that we have all the assets to achieve this.”

Ticketchainer could prove beneficial to most sports clubs and organisations to help them get a better grasp on handling and organising ticket purchases.

Although it may be a while to see this type of technology implemented in Australia, if Ticketchainer’s success in the sports ticketing scene continues we may see them expand into other continents as well as other big future sporting competitions.

Manchester City and Sony launch the ‘Virtual Etihad Stadium’

Manchester City has unveiled the ‘Virtual Etihad Stadium’ – an interactive fan experience powered by Sony for fans to enjoy.

The interactive experience makes City the first sports brand to use Sony’s new FavoriteSpace service. The two global giants have been developing this fan engagement proof of concept (PoC) since their collaboration was confirmed in November 2021.

For the first time, fans can access the newly launched app, which lets Cityzens from the UK, US, and Japan join a virtual fan community to connect and celebrate the club throughout the season. Users can create personalized avatars and engage in various activities like daily challenges, social events, minigames, and co-creation features. Digital merchandise can also be redeemed within a virtual City Store.

Using data tracking technology from Hawk-Eye Innovations, a Sony group company, fans can immerse themselves in 3DCG match highlights for City’s home games during the 24/25 men’s season and revisit key moments from the 23/24 season.

With the FavoriteSpace service, the club is offering new opportunities for partners like Etihad and Nissan to create innovative and engaging activations within the Manchester City experience. This includes reactive LED messaging in the Immersive Highlights for Premier League matches and tailored challenges within the interactive Stadium Tour.

Chief Marketing and Fan Experience Officer at City Football Group, Nuria Tarre expressed her excitement about the collaboration.

“We’re delighted to launch this new experience today alongside our long-term partner Sony as part of our wider strategy to embrace new technologies and continuously explore new ways to engage and entertain our audience.

“It’s exciting for us to be able to see the PoC partnership come to life with today’s launch and we’re grateful to Sony for collaborating with us to launch the Man City Virtual Etihad Stadium.

“This is the latest digital experience we have launched for our global fanbase – following success on other platforms such as Roblox and Fortnite in recent years – and we hope fans across the world will enjoy it.”

Head of New Business Development Division and Sony Group Corporation, Yuhei Yabe further elaborated how they will continue to make sports more engaging and innovative.

“We are pleased to bring this new sports experience to football fans by combining Sony’s new service, FavoriteSpace, with the attractive content provided by Manchester City.”

“Sony is committed to making the future of sports more engaging and innovative by utilising Sony’s technology and entertainment expertise. It’s been an incredible journey from the PoC phase with our partner Manchester City, and today, we are thrilled to announce the launch.

“At FavoriteSpace, we will continue to develop services that bring fans closer together, making the act of supporting their favourite teams and players even more enjoyable.”

To find out more about the Man City Virtual Etihad Stadium, click here.

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