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A brand new ESports tournament is set to hit Europe after the Serie A, in combination with marketing partner Infront Media, launched a brand new tournament for the FIFA game series.
The FIFA series is widely regarded as one of the most popular sports titles of all time. Their latest game, FIFA 20, reached 10 million worldwide players in October of last year.
Over the years, FIFA has been a staple of many football fans gaming collection. Only recently has the game delved into the world of ESports.
FIFA and Electronic Arts (EA) first introduced competitive online play in 2009 with their first iteration of the online game mode, ‘Ultimate Team’. Gamers could select any players to play in their sides against another gamer in an online match, with the best players earning promotion to higher divisions.
In FIFA 17, EA began looking to ESports and a more serious approach for online gaming with the introduction of ‘Weekend League’. Here, players would build squads as per usual, except it wasn’t just promotion on the line. Gamers could obtain better players as a result of performing better than everyone else.
Very quickly, EA and FIFA saw the market’s need for a competition to separate the best from the very best and ESports’ collaboration with FIFA began.
The Premier League, MLS and our own A-League have since jumped on board and teams from all of those competitions have registered players to represent their respective clubs in ESports leagues and competitions.
Now, the Serie A has also seen the potential in ESports and a tournament has been launched.
Qualification for the sport is limited to participants who are aged 16 and over, are willing to represent a Serie A top flight club such as Juventus, Inter Milan and AS Roma and they must play on the PlayStation 4 console.
Luigi De Siervo, Serie A Chief Executive has this to say regarding the announcement of the tournament.
“ESports are a phenomenon in continuous growth and expansion and represent one of the key sectors of business in sport.”
“We have the great opportunity to involve an increasingly broad and cross-sectional target, thus bringing us closer to the new generations. All fans will now be able to follow a new championship and the best will be able to represent their favourite team by challenging themselves with their gamepads.”
The ESports competitions, particularly those based around FIFA, have generated copious amounts of attention on popular video sharing platform YouTube and online streaming service Twitch.
FIFA has become a very niche area for people with large areas of reach on the aforementioned websites. Many ‘YouTubers’ have begun playing professionally and have attracted large amounts of fans as a result of their online exploits.
Many of these fans attempt to follow in the footsteps of these professional gamers and as a result, the attention generated for ESports and especially FIFA has spiked ever since ‘Weekend League’ was born.
Online play in the tournament will begin on Monday and Tuesday, with a Grand Final set for May later this year.
With the summer transfer window complete for clubs across Europe, Cristiano Ronaldo re-joins Manchester United following 12 years away in a true homecoming moment for the Premier League side.
A household name, Ronaldo’s exceptional career has seen him return to a club that played a major part in his development towards becoming one of the greatest players we’ve seen.
Arriving from Sporting Lisbon in 2003, Ronaldo was a club-record signing for Manchester United at the time for a teenager in English football, and he certainly disappoint, netting 84 goals from 196 appearances.
His time in the game is most famously for La Liga’s Real Madrid, where in the 2009-2018 period he dominated with 311 goals from 292 games, and most recently spent the previous few seasons with Serie A’s Juventus – showing no signs of slowing down in his veteran years by scoring 81 times from 98 appearances. Ronaldo’s lengthy international career dates back to his Manchester United debut year of 2003, with 179 caps and 109 goals to his name.
When you add his long list of trophies and accomplishments – notably as a five-time Ballon d’Or winner, five-time Champions League winner, four-time FIFA Club World Cup winner, three-time Premier League champion, two-time Best FIFA Men’s Player and 2018 European Championship WInner – it’s easy to see why he’s held in such high esteem and widely regarded as one of the greats of the sport.
It should come as no surprise to see the level of engagement on social media when the transfer was confirmed by Manchester United. There was a staggering number of people liking and sharing the huge summer transfer window move, as discovered by Global Head of Social Media at Manchester United, Nick Speakman.
He confirmed that Manchester United’s ‘Welcome home Cristiano Ronaldo’ posts for Facebook, Twitter and Instagram all reached uncharted territory, setting new records across each of the three prominent platforms. The upcoming figures have already grown from when Speakman updated, with Ronaldo having a significant impact even off the pitch.
Instagram’s 12.3m likes & 537k comments makes it the most liked Instagram post from a sports team, Twitter’s 1.9m likes & 850k retweets makes it the most liked Twitter post from a sports team, while Facebook’s 1.3m likes & 161k comments makes it the club’s most liked Facebook post.
“It’s often said that “nothing can surprise you” when working within sports. However, unexpectedly being presented with the opportunity, and arguably privilege, of announcing Cristiano Ronaldo returning to Manchester United after 12 years away from the club is a rare exception to the rule,” Speakman said.
“24 hours later, the announcement post has surpassed even our own predictions for social numbers cross-platform.”
It marked Manchester United’s biggest ever day for social interactions, which can extend further to other Ronaldo-related posts as the hype continues for a potential return in Manchester United colours at Old Trafford against Newcastle United in Round 4 of the Premier League, following the upcoming international break.
Boasting a wide range of technologies, Deltatre has proven itself to be a reliable technology provider to football federations, leagues and clubs around the world.
Deltatre is changing the way fans consume and engage with their favourite sports, with specialist innovations ranging across over-the-top (OTT) streaming, websites and apps, graphics, data, officiating systems, user experience, and product design.
Speaking to Soccerscene, Craig Harvey, Deltatre’s Vice President of Asia-Pacific explains: “We guide sports organisations through change. Using data and insights, combined with over 30 years of experience in sport, we analyse, design and deliver the next level of growth through technology and services.”
With an extensive client list in football – featuring FIFA, AFC, J League and all MLS clubs, to name a few – Deltatre brings an unrivalled experience to any football organisation that is seeking to build its brand by engaging, understanding, growing and monetising its fans.
Deltatre growth in Asia-Pacific
Deltatre has experienced significant growth in recent years, and has expanded its presence around the world, with over 1000 staff across 11 countries. In 2015, Deltatre made a strategic decision to build a presence in Asia-Pacific and localise its service to adapt to the needs of the clients in the region.
Now with nearly 100 staff distributed across Australia, Japan, Hong Kong, Singapore and India, Deltatre is better placed than ever to deliver; and clients such as Asian Football Confederation (AFC), J League and India Super League (ISL) are already benefitting from this strategic initiative.
Indeed, the ISL appointment of Deltatre reflected the mission to redevelop its on-screen storytelling of the fastest growing sports property in India. Deltatre developed, designed, and deployed a best-in-class graphics solution for the full season, and implemented sophisticated remote production that ensured adaptability. Such implementation came to the fore this year, considering the significant restrictions imposed by COVID-19 in India, with operations limited to strict bio-secure bubbles in Goa and Mumbai, as outlined in this case study.
Harvey touches on the success on this project: “Delivering live sport can be challenging at the best of times. In today’s world, it takes a new level of commitment, adaptability and innovation to ensure a safe and successful delivery. Delivering this seasons ISL was arguably one of our hardest deliveries, ever, but the toughest times often lead to our greatest moments.”
Beyond the world of broadcast, Deltatre is renowned for its work across data, owned & operated digital platforms and OTT streaming services; be it collecting the official data for the Bundesliga, or powering MLSSoccer.com and NFL Game Pass, as a few examples from a distinguished list of projects around the world. In addition, Deltatre provides the technology backbone to managing competitions and events for several organisations, streamlining both internal and external processes and tasks.
Harvey adds, “At our core, we are a team of technology experts with a passion to bring sport to life. Over the past 30 years we have built and refined our products and services to connect the media value chain to maximise performance and operational effectiveness for all stakeholders.”
An area where Deltatre has seen great traction in the past few years is the centralisation of digital platforms for leagues to better support the future of their clubs and members. The multi-tenant approach – using FORGE Multiply – brings unity to every member, large or small, and offers an ecosystem designed to support them engage, understand and connect with their community and fans, and ultimately grow their sport.
“A powerful example of work is highlighted in our recent announcement on becoming the web technology partner for Major League Soccer (MLS), supporting the league and its clubs transform the fan experience.” Harvey said.
Deltatre’s capabilities and experience extend far beyond football, and sport. In 2018, Deltatre acquired Massive Interactive – which was founded in Australia in 1996 and now uses its office in Redfern as its Australian HQ – bolstering Deltatre’s OTT capabilities with products capable of delivering entertainment platforms for media organisations around the world.
Harvey added: “We predicted that media organisations would consolidate OTT viewing experiences across sport and entertainment, and so the acquisition of Massive Interactive has uniquely positioned Deltatre as leaders in both live and VOD content management, paired with world-class products that deliver engaging experiences at scale.”
Soccerscene takes a closer look at the variety of products and services Deltatre brings to market – all of which could well be applicable to organisations throughout Australia that are looking to augment their capabilities.
An advanced OTT player, DIVA offers fans more than simply watching the game. If you’re watching from home, you want to experience every moment in fine detail. You get all the data you could ever want, with the ability to view from multiple angles – available on mobile, web, and Android TV.
User experience (UX) is at the heart of AXIS, giving editorial teams the chance to tailor their content to suit each sports fan. AXIS uses an easy-to-use drag-and-drop interface that can control all aspects of an organisation’s OTT service to deliver increased engagement, such as design, navigation, promotions, page layout, and content.
Mtribes – Give your users a more personalized experience.
This software as a service (SaaS) platform has been created for real-time insights on user experience. To be successful in digital, data is the key indicator. To understand users, there needs to be the right tools in place to see how the audience is interacting with a service. Mtribes plugs into an existing sports technology stack to be assessed by operators. With the power of data, they can make changes to a service’s features, design, and content depending on a user’s behaviour traits.
A sports-oriented audience is hungry for content and wants that content all in one place. FORGE is the world’s first sport-focused publishing platform that meets the needs of all audiences on a global scale. It offers flexibility for sports operators to tell their unforgettable stories through this modern-day solution. FORGE has been built from the ground up to create a content platform that’s simple to use and lets editorial teams produce content as they like. It also lets teams get a better idea on how much time they engage with their fans and to decide on the appropriate channels.
To see all that Deltatre has to offer, you can find it here.