
Interest in esports is ever growing, Influencer Marketing Hub reports that in 2020 there are almost half a billion esports followers – and Newzoo predicts that the audience for esports will grow to 646 million by 2023.
Football organisations also have a presence within esports. FC Barcelona, Manchester City and Bundesliga are among the many clubs and leagues who run or participate in esports competitions.
The Entertainment Software Association found that in 2018 there were over 164 million adults in the United States who played video games. With the large amounts of people playing video games it makes sense for football organisations to become involved in this industry.
James Gallagher-Powell of CSM Sport & Entertainment at the ESI (esports Insider) Digital Summer conference said that esports can help football clubs to attract a younger audience.
“In terms of this younger audience, I’m sure that many of you have seen the stats before, probably from a brand sponsor perspective. So why do brands think about sponsoring an esports property over traditional sports property,” Gallagher-Powell said.
“The average age for a Premier League fan is 42 and rising, and no doubt is higher than 42 within developed fan markets like in the UK. This ageing fan base begs two questions to football clubs: How do the clubs ensure their longevity and remain relevant to the next generation of sports fans? And how do they ensure that their club remains attractive to potential sponsors?
“esports can provide the perfect channel for this. It’s a way that clubs can attract a younger audience to their core operations, i.e football, and it can help clubs to safeguard their future popularity and therefore their future profitability.”
EA Sports’ FIFA games have become incredibly popular over the years. FIFA 20 launched on September 27, 2019 and by October 10, 2019 over ten million people had played the game across various gaming consoles.
Although despite this popularity of football games, CSM Sport & Entertainment’s Account Director Debs Scott-Bowden at the ESI Digital Summer conference said that these games were only a small part of the esports world.
“But whilst FIFA and PES are good entry points for clubs to go into esports, for the wider esports communities, these titles are largely considered niche. So for clubs looking to reach a wider audience, football games aren’t necessarily the best route to achieve this.”
Bundesliga has its own Virtual Bundesliga Club Championship. The championship will start on November 10 and will be the third season of the competition. The Virtual Bundesliga Club Championship will feature clubs from both Bundesliga and Bundesliga 2.
The Chief Executive of DFL Deutsche Fußball Liga Digital Sports and DFL Executive Vice-President, Andreas Heyden told SportBusiness in November 2019 about the importance of the VBL.
“The growth of the Virtual Bundesliga since its inception shows how seriously we are taking the whole area of esports. We highly benefit from out club brands and players [being present] but also we have proven to have created ne of the highest degrees of authenticity of the Bundesliga in the virtual world of stadiums, clubs and players,” he said.
Bundesliga is taking its esports approach very seriously and has major plans for the Virtual Bundesliga and hopes it can grow.
“We want to grow the Virtual Bundesliga to become out third competition brand, alongside Bundesliga and 2. Bundesliga in regards to media rights, participation of clubs and users in the open series.”
“There are not many leagues who are committed as we are to create an eFootball league, with the amount of focus we are giving and the investment we are providing.”
In Australia, Football Federation Australia has the E-League.
Matches are streamed live on twitch. The finals of the 2020 edition of the series unfortunately had to be postponed due to COVID-19. The finals were due to be held at an event in Melbourne on May 9.
At the end of 2017 when the E-League was announced then FFA Head of Commercial, Marketing and Digital, Luke Bould, spoke about the appeal of an esports league.
“FFA’s strategy is to build a competition that provides FIFA competitors with the ability to represent their favourite A-League clubs and create more fans for the A-League and Westfield W-League. This is also a great way to connect the League more globally and in particular, with an Asian audience who love football and FIFA, but may not yet know the A-League.”
During the A-League COVID-19 shutdown, a tournament was also organised which featured both gamers and A-League players.
It is great to see that FFA and the A-League does take esports seriously and is following the lead of other leagues such as the Bundesliga. The FFA should continue to do so and look into expanding its esports properties.