The importance of esports in football

Interest in esports is ever growing, Influencer Marketing Hub reports that in 2020 there are almost half a billion esports followers – and Newzoo predicts that the audience for esports will grow to 646 million by 2023.

Football organisations also have a presence within esports. FC Barcelona, Manchester City and Bundesliga are among the many clubs and leagues who run or participate in esports competitions.

The Entertainment Software Association found that in 2018 there were over 164 million adults in the United States who played video games. With the large amounts of people playing video games it makes sense for football organisations to become involved in this industry.

James Gallagher-Powell of CSM Sport & Entertainment at the ESI (esports Insider) Digital Summer conference said that esports can help football clubs to attract a younger audience.

“In terms of this younger audience, I’m sure that many of you have seen the stats before, probably from a brand sponsor perspective. So why do brands think about sponsoring an esports property over traditional sports property,” Gallagher-Powell said.

“The average age for a Premier League fan is 42 and rising, and no doubt is higher than 42 within developed fan markets like in the UK. This ageing fan base begs two questions to football clubs: How do the clubs ensure their longevity and remain relevant to the next generation of sports fans? And how do they ensure that their club remains attractive to potential sponsors?

“esports can provide the perfect channel for this. It’s a way that clubs can attract a younger audience to their core operations, i.e football, and it can help clubs to safeguard their future popularity and therefore their future profitability.”

EA Sports’ FIFA games have become incredibly popular over the years. FIFA 20 launched on September 27, 2019 and by October 10, 2019 over ten million people had played the game across various gaming consoles.

Although despite this popularity of football games, CSM Sport & Entertainment’s Account Director Debs Scott-Bowden at the ESI Digital Summer conference said that these games were only a small part of the esports world.

“But whilst FIFA and PES are good entry points for clubs to go into esports, for the wider esports communities, these titles are largely considered niche. So for clubs looking to reach a wider audience, football games aren’t necessarily the best route to achieve this.”

Bundesliga has its own Virtual Bundesliga Club Championship. The championship will start on November 10 and will be the third season of the competition. The Virtual Bundesliga Club Championship will feature clubs from both Bundesliga and Bundesliga 2.

The Chief Executive of DFL Deutsche Fußball Liga Digital Sports and DFL Executive Vice-President, Andreas Heyden told SportBusiness in November 2019 about the importance of the VBL.

“The growth of the Virtual Bundesliga since its inception shows how seriously we are taking the whole area of esports. We highly benefit from out club brands and players [being present] but also we have proven to have created ne of the highest degrees of authenticity of the Bundesliga in the virtual world of stadiums, clubs and players,” he said.

Bundesliga is taking its esports approach very seriously and has major plans for the Virtual Bundesliga and hopes it can grow.

“We want to grow the Virtual Bundesliga to become out third competition brand, alongside Bundesliga and 2. Bundesliga in regards to media rights, participation of clubs and users in the open series.”

“There are not many leagues who are committed as we are to create an eFootball league, with the amount of focus we are giving and the investment we are providing.”

In Australia, Football Federation Australia has the E-League.

Matches are streamed live on twitch. The finals of the 2020 edition of the series unfortunately had to be postponed due to COVID-19. The finals were due to be held at an event in Melbourne on May 9.

At the end of 2017 when the E-League was announced then FFA Head of Commercial, Marketing and Digital, Luke Bould, spoke about the appeal of an esports league.

“FFA’s strategy is to build a competition that provides FIFA competitors with the ability to represent their favourite A-League clubs and create more fans for the A-League and Westfield W-League. This is also a great way to connect the League more globally and in particular, with an Asian audience who love football and FIFA, but may not yet know the A-League.”

During the A-League COVID-19 shutdown, a tournament was also organised which featured both gamers and A-League players.

It is great to see that FFA and the A-League does take esports seriously and is following the lead of other leagues such as the Bundesliga. The FFA should continue to do so and look into expanding its esports properties.

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Tim Cahill Backs Nardo as Startup Secures $1 Million Investment Round

Australian football icon Tim Cahill has joined sports technology platform Nardo as both an investor and strategic partner, helping the company close a $1 million pre-seed funding round aimed at accelerating international growth. The investment will support Nardo’s expansion into key markets including the United States, United Kingdom and Middle East.

Founded to simplify apparel and teamwear management for grassroots and semi-professional sporting organisations, Nardo’s platform streamlines the often-complex process of ordering, distributing and managing sportswear. The company believes its technology can reduce administrative burdens on clubs while improving efficiency across community sport.

Cahill’s involvement adds significant credibility to the venture. One of Australia’s most recognisable sporting figures, the former Socceroo has long advocated for the growth of grassroots football and community participation. His investment reflects growing confidence in sports technology solutions that address operational challenges faced by clubs and sporting organisations.

The announcement also highlights the increasing appetite for sports technology investment across Australia, with startups seeking to modernise everything from fan engagement and performance analysis to club administration and equipment management. For football in particular, where participation continues to grow nationwide, digital solutions aimed at supporting grassroots infrastructure are becoming an increasingly important part of the sport’s ecosystem.

As Nardo prepares for its next phase of expansion, Cahill’s backing provides both commercial support and industry expertise, positioning the company to pursue opportunities beyond the Australian market while maintaining a strong focus on serving community sport.

Alibaba Group allies with UEFA and UC3 as new strategic partner

Alibaba Group will become the global AI, Cloud Computing and E-Commerce Partner for the UEFA Euro 2028 tournament and UEFA men’s club competitions from 2027-2033.

 

Uniting two global giants

The partnership will see Alibaba position itself as a strategic partner for UEFA and UC3 at both club and international level.

As one of the world’s leading tech and e-commerce companies, Alibaba will team up with European football’s governing body to deliver exciting new ways of bringing fans closer to the game through innovate technologies.

“We are delighted to welcome Alibaba as a global partner for UEFA EURO 2028 and as a future partner of our men’s club competitions,” expressed UEFA President Aleksander Čeferin via media release.

“Together we can bring fans closer to the game in new and meaningful ways – making our competitions feel even more captivating, engaging and accessible, while preserving the traditions, emotions and spirit that define European football.”

Furthermore, Chairman of Alibaba Group, Joe Tsai, outlined how the company will pursue a shared vision with UEFA to unite fans from all over Europe and the entire world.

“We believe that football is a shared language around the world, and the unifying power of the game at all levels for all fans is the mission that brings Alibaba and UEFA together,” said Tsai via media release.

 

Where innovation meets tradition

Indeed, this is a partnership which is unique in its potential impact.

On one side is a global tech giant, capable of leveraging innovative e-commerce platforms and AI expertise. On the other, a governing body which oversees some of the most popular football competitions in the world.

It is an alliance which embodies the current and future state of the football landscape, which includes innovation and technology at the heart of its operations.

Tech platforms of the future, aligning with a sport of deep-rooted history and tradition.

We saw recently another partnership of a similar nature. Arsenal FC – one of the founding Premier League clubs and recent champions – announced a collaboration with Meta to create new ways of uniting fans beyond the 90 minutes on the pitch.

So, now that Alibaba Group, UEFA and UC3 will embark on their own collaboration in the coming years, fans of European football will see this tech-sport revolution up close as they continue to engage with – and enjoy – the sport they love.

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