TicketCo Media Services a silver lining for Covid-19 ravaged clubs

TicketCo have come up with a way to turn a negative situation into a positive with their pay-per-view Media Services.

When Covid-19 swept across the world, clubs were left wondering about ways to generate revenue with limited to no fans in attendance.

With countries such as the UK still working towards getting supporters back in stadiums, particularly for the English Premier League, TicketCo have come up with a way to turn a negative situation into a positive with their pay-per-view Media Services.

It’s been just over a year since the coronavirus pandemic made its way to nations other than China, prompting the postponement or cancellation of major events.

In that time, sport organisations and media outlets have had to adapt. We’ve seen new streaming services pop up and the need for pay-for-view type services which TicketCo can provide, to make up for lost matchday attendance.

For supporters at home, they need the best possible viewing experience. As part of their streaming service, TicketCo can offer user friendliness as of utmost importance, a smooth process for ticket purchasing by the end user, versatility to watch not just on TV, as well as high definition quality sound and video.

TicketCo can also work closely with organisations to ensure that everything goes to plan, including a secure URL to the stream that isn’t copied or shared without permission, keeping the match available for sale until it starts & during event, customer data integrating with the club’s customer relationship management (CRM) system, no up-front investment for the broadcasting part of production, the offering of club merchandise, and easy-to-use technology that gives access to graphics.

Just like the clubs and leagues, TicketCo have changed the way they provide their service. It’s now become more important than ever to have a digital element to your craft, where they saw a new opportunity pop up to assist teams that needed a pay-per-view alternative.

TicketCo Media Services has become a video-on-demand solution that aligns with their event payment platform, so the ticket office can cater for online broadcasting. It puts the supporters (end user) at the forefront to deliver them a smooth and enjoyable experience.

TicketCo ensures that fans are able to watch all content on a variety of devices to make sure they aren’t pigeonholed with how they can watch. Having that freedom to watch from a TV, phone, tablet, desktop or whatever it might be promotes good fan experience and less annoyed ones.

There have already been lower league clubs embracing this technology and shows that most clubs are capable of utilising TicketCo’s offering.

TicketCo is a hugely versatile platform and a true disrupter,” FC Isle of Man commercial director Ty Smith said.

“The platform provides the club with cutting edge technology and capabilities that even professional clubs can only dream of.”  

National League club Altrincham FC is another side that has seen the benefits of pay-per-view streaming, being able to provide fans with access to all of their home games this season.

“Club’s that don’t explore live streaming are crazy, to put it simply,” Co- chairman Bill Waterson said.

“Our partnership with TicketCo proves that you don’t have to be a big club to provide a professional service to supporters.” 

TicketCo Media Services is building on the future of media technology through AWS, the leading cloud technology provider. It hoped that lower league clubs can take full ownership of their digital content and monetise it through a platform like TicketCo Media Services.

It can be handled from a league level instead of club level, so that teams can offer their fans a range of packages, including physical home tickets and virtual away tickets, or virtual home and away tickets for anyone wanting to view games from overseas.

Leagues can also think about branding involvement, so that this is relevant for the viewing audience. Graphics can be used in a similar manner to what we see in top leagues on commercial TV channels. It adds another layer of advertising opportunities, as TicketCo Media Services have an ‘up-sell’ functionality that promotes and sells other products to supporters while fans go and purchase their digital match tickets.

Lower league clubs tend to have a very loyal follower base, but this has the potential to grow with an effective streaming provider such as TicketCo Media Services.

By the time the 2021/22 season kicks off in lower leagues across the UK, it’s expected that there will be full online coverage and monetization of every match. TicketCo Media Services see this as a positive aftermath of Covid-19, where a widespread crisis has created an unexpected silver lining for recovering clubs.

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Global Institute of Sport Brings Football and Sports Industry Leaders Directly to Students

Global Institute of Sport (GIS) is set to give its students unprecedented access to some of the leading figures shaping the global sports industry, with The Football Association CEO Mark Bullingham among the high-profile speakers announced for Welcome Week.

The Global Institute of Sport’s September Welcome Week will provide new and returning students with the opportunity to hear directly from senior executives and industry leaders across football, cricket, media, talent management and sports business.

Among the first speakers announced is Mark Bullingham, CEO of The Football Association, who will speak to GIS students at Wembley Stadium on September 16.

Bullingham has led The FA since 2019, having initially joined the organisation in 2016 as Group Commercial Director before progressing to Chief Commercial & Football Development Officer and ultimately CEO.

During his tenure, English football has enjoyed significant success across both the men’s and women’s national teams.

The England men’s team reached the UEFA European Championship final in 2021 and 2024 before securing third place at the 2026 FIFA Men’s World Cup, while the England Lionesses have won consecutive UEFA Women’s European Championships in 2022 and 2025 and reached the FIFA Women’s World Cup final in 2023.

Bullingham’s career also provides insight into the commercial side of the modern sports industry. Prior to joining The FA, he was Head of the UK and EMEA branches of Fuse Sport & Entertainment, where he worked with major global brands. During his time as The FA’s Group Commercial Director, he oversaw a rise in annual revenue of more than £100 million.

For GIS students, his session will offer a first-hand look at what it takes to lead one of the world’s most prominent football organisations, as well as the career journey that took him from sports marketing into the highest levels of football administration.

Bullingham is not the only major industry figure set to feature during Welcome Week.

Jo Tongue MBE, founder of Tongue Tied Media and a board member of Women in Football, will also speak at Wembley Stadium on September 16.

With a career spanning media, football and talent management, Tongue has worked with leading sporting figures including Jill Scott MBE, Andy Cole and Hayley McQueen. She founded Tongue Tied Media in 2016, supporting sports and entertainment talent across commercial opportunities, sponsorship and career strategy.

Tongue also spent almost a decade as a BBC producer before becoming a Director at Women in Football in 2010. She was awarded an MBE in 2023 for her contribution to football and gender equality.

Meanwhile, GIS students will also hear from James Rosengarten, General Manager of the Melbourne Stars, during an online session on September 30.

Rosengarten oversees both the Melbourne Stars’ men’s and women’s teams across the Big Bash League and Women’s Big Bash League, having previously spent five years as General Manager of the Melbourne Renegades.

His career has also included senior positions outside cricket, including General Manager – Legal & Strategy and General Counsel at the Australian Grand Prix Corporation, as well as senior roles at Mazda Australia.

Rosengarten also serves as Chair of the Global Institute of Sport’s Industry Advisory Board, providing industry expertise to support the organisation and its students.

The sessions form part of GIS’ broader approach to connecting education with the professional sports industry, giving students the opportunity to learn directly from executives who have built careers across some of the world’s most significant sporting organisations.

With further speakers expected to be announced, Welcome Week will give students an early opportunity to understand the realities of working in the global sports industry while building connections with professionals already operating at the highest levels.

For an industry increasingly defined by commercial growth, globalisation and rapidly changing career pathways, access to experienced leaders can provide students with insights that extend well beyond the classroom.

The Global Institute of Sport’s Welcome Week will take place in September, with sessions delivered both in person and online.

Australia’s Sportstech Sector Surges to $7.11 Billion as Technology Reshapes the Future of Sport

Australia’s sports technology sector has reached a record $7.11 billion in annual revenue, highlighting the rapidly growing role of innovation across the country’s sporting landscape.

The latest Sports Innovation Report from the Australian Sports Technologies Network (ASTN) found the sector grew by 16 per cent in FY2026, up from 10 per cent the previous year.

The growth has been accompanied by a significant expansion in employment, with the industry now supporting 20,604 jobs across 924 sportstech companies nationwide.

For a sporting nation increasingly reliant on data, technology and digital innovation, the figures point to an industry that is moving well beyond its emerging phase and becoming an important part of Australia’s broader sporting economy.

A sector entering a new phase

The latest figures represent the fifth edition of ASTN’s annual Sports Innovation Report and show that Australia’s sportstech ecosystem is becoming increasingly mature.

While the number of companies increased by only 1.8 per cent during FY2026, revenue growth accelerated significantly, suggesting that existing businesses are scaling rather than the industry simply expanding through the creation of new startups.

The 115 largest companies now account for 89 per cent of total revenue, generating $6.30 billion, while also representing 74 per cent of total employment.

That concentration highlights the emergence of a group of Australian sportstech companies capable of competing at scale both domestically and internationally.

Companies including Catapult Sports, PMY Group, Bodd, VALD and Champion Data have been identified among the businesses driving the sector’s growth.

For football, the development of this ecosystem is particularly significant.

Technology is now embedded across almost every level of the modern game; from athlete tracking and performance analysis to injury prevention, coaching, broadcasting, stadium operations and fan engagement.

ASTN identifies nine major sportstech categories, including athlete performance and injury prevention, wearable technology, sports analytics and coaching, media and fan engagement, stadium and venue operations, and equipment and surfaces.

Football’s data revolution

The increasing sophistication of sports technology has transformed how football clubs understand performance.

Wearable technology and tracking systems can provide coaches and performance staff with detailed information about player workloads, physical output and movement, while analytics platforms allow teams to examine performance at a level that would have been impossible only a generation ago.

Australian companies have been at the forefront of that development.

Champion Data, for example, has become a major player in sports data and analytics, while companies such as Catapult have developed technology used by elite sporting organisations around the world.

The impact is not restricted to professional football.

As technology becomes more accessible, similar tools are increasingly being introduced into academies, community sport and grassroots environments, potentially allowing clubs at all levels to improve player development, coaching and administration.

The next stage of that evolution could be driven by artificial intelligence.

ASTN has identified AI in sport, esports and international trade as three of the key themes expected to drive future growth in the sector.

AI could increasingly influence everything from opposition analysis and recruitment to automated content creation, personalised fan experiences and coaching support.

Brisbane 2032 could accelerate the next wave

One of the most significant opportunities identified in the report is Australia’s upcoming hosting of the 2032 Olympic and Paralympic Games.

Queensland is already emerging as one of the country’s fastest-growing sportstech markets, with ASTN reporting a 20 per cent increase in established sportstech companies in the state.

The organisation expects Queensland to overtake New South Wales in both business numbers and employment by FY2028 if current trends continue.

The Brisbane 2032 opportunity is particularly relevant for football.

The tournament will bring major investment in sporting infrastructure, technology, venues and digital experiences, while also creating an international showcase for Australian companies looking to export their products and services.

The Queensland Government and ASTN have already established an initiative designed to strengthen the state’s sportstech ecosystem, connect local businesses with international networks and build the capabilities required ahead of Brisbane 2032.

The opportunity extends beyond the Olympic Games themselves.

With Queensland increasingly positioning itself as a major destination for international sporting events, the state’s sportstech ecosystem could benefit from sustained demand for technology across venues, broadcasting, participation, performance and fan engagement.

Melbourne remains Australia’s sportstech capital

Despite Queensland’s rapid growth, Victoria remains Australia’s leading sportstech state.

Victoria accounts for 38 per cent of Australia’s sportstech companies, followed by New South Wales at 26 per cent and Queensland at 23 per cent.

Together with the ACT, the eastern states account for 88 per cent of the country’s sportstech businesses and more than 93 per cent of sector revenue and employment.

Melbourne alone accounts for 39 per cent of total sector revenue.

The city’s existing sporting infrastructure, concentration of professional sporting organisations, universities, technology companies and major events has helped establish it as the country’s central sportstech ecosystem.

That creates opportunities across football, with Victoria home to the Australian Professional Leagues, Football Victoria, numerous professional and semi-professional clubs, academies and one of Australia’s largest grassroots football communities.

Technology moving beyond the elite game

Perhaps the most important development for football is the extent to which sportstech is no longer limited to professional clubs.

More than one in four Australian sportstech businesses now service industries outside sport, including health, defence, events, media and education.

At the same time, new technologies are increasingly being designed with participation and community sport in mind.

Recent developments across Australia’s sportstech ecosystem include AI-powered analytics for grassroots basketball, digital learning platforms for coaches and officials, and technology designed to improve club operations and participation.

For football, this could eventually mean smarter club administration, more accessible performance analysis, improved coach education and greater use of technology to identify and retain participants.

The challenge will be ensuring that innovation does not become something available only to Australia’s wealthiest clubs.

If the benefits of technology can be scaled down to the grassroots level, the potential impact could extend far beyond elite performance.

A global opportunity for Australian innovation

Australia’s sportstech sector is also increasingly looking beyond its domestic market.

The APAC region currently represents around 10 per cent of global sportstech activity, while the United States and Western Europe remain the dominant markets. ASTN has identified international trade and the ability for Australian companies to scale globally as important opportunities for the sector.

That presents an opportunity for Australian sport to become not only a consumer of new technology, but an exporter of it.

Australian companies are already operating internationally across areas including athlete performance, analytics, sports equipment and digital innovation.

The country’s strong sporting culture provides a natural testing ground for new technologies, while major events such as Brisbane 2032 can provide a platform to showcase those innovations to an international audience.

The next decade

The $7.11 billion figure demonstrates that sportstech is no longer a niche part of Australia’s sporting economy.

It is becoming an industry in its own right, employing more than 20,000 people and supporting hundreds of companies across the country.

For football, the implications could be significant.

From the way players train and recover to how coaches analyse matches, clubs recruit talent, supporters consume games and grassroots organisations operate, technology is steadily changing almost every part of the football ecosystem.

With AI, analytics, wearables and digital platforms continuing to develop — and Brisbane 2032 providing a major catalyst for investment — Australia’s position as a global sportstech hub could strengthen considerably over the next decade.

The challenge now is ensuring that the benefits of that growth reach the entire sporting pyramid.

If that happens, Australia’s $7.11 billion sportstech industry could ultimately prove to be about far more than technology.

It could help shape the way Australians play, watch, experience and understand sport.

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