Urban Zoo’s Gamechanger enhances the digital experience

A host of British football clubs have adopted Urban Zoo’s Gamechanger platform which has become a revolution in fan engagement and monetisation. 

In a critical time for the sports industry, technology company Urban Zoo has transformed the performance of digital platforms for UK clubs such as Aston Villa, Sheffield United, Fulham, Stoke City, Everton, Middlesbrough, Wigan Athletic and even Scottish powerhouse Celtic. 

Chris Grannell and Rob Moore are the pioneers behind the Warrington-based technology company and has become a revolution for British football. 

“We provide the ability to integrate clubs’ apps, web sites, streaming services and retail platforms via a single sign-on (SSO),” Grannell said.  

“Clubs get a single fan view, helping them better understand their behaviour and allowing them to tailor bespoke offers. Even though the system behind it is a ‘bespoke platform’ we can craft a unique user interface that makes every site individual to its host club.” 

Fulham FC wanted to review its brand and subsequently turned to Gamechanger to help present the club’s unique identity more strongly online after a detailed competitor audit. 

“We now have SSO in place across the club’s main website, ticketing, retail and TV online properties, and will roll that out to a new club app shortly,” Fulham’s head of marketing Jack Burrows said.  

“Few clubs currently have this full breadth of functionality, and since launching the new website in September this year the overall feedback has been extremely positive.” 

The combination of managing content and maximising potential revenue opportunities online has been just as important as stronger fan experience. 

“Our previous system was falling down, and the website behind where we wanted to be positioned as a club,” Burrows said. 

“It was incredibly difficult to modernise user journeys and unlock online potential across content consumption and engagement, as well as commercial and e-commerce opportunities.  

“Gamechanger has allowed our commercial team to monetise new digital assets, and by enhancing site functionality across desktop and mobile, simplifying the front-end navigation and working with a strengthened back end system, Gamechanger is continuing to allow us to innovate more and drive forward digitally.” 

More fans now want to engage with clubs’ digital assets given it’s easier, more intuitive and more enjoyable to do so.  

Premier League club Sheffield United are one of Urban Zoo’s partners.

“Our multi-platform traffic is up by more than 200 per cent,” Aston Villa’s digital product manager, Ben Startin said. 

“We’re a big club and when we made announcements such as player signings we’d get huge spikes in web use but our legacy system would fall over.  

“It was driving fans off-line and got so bad they were developing memes mocking our web performance. That’s completely reversed now and whilst the spikes in usage remain huge, Gamechanger can handle all the traffic thrown at it.” 

“The whole platform is so easy use. We had just one training session for the team and they’ve been able to make the system fly from the off. 

“There’s no way that an enterprise software platform could have delivered all this in just four months.” 

All clubs agree that Urban Zoo’s approach to client management has been extremely beneficial. 

“They’re footy people,” Wigan’s Ashley Houghton said.  

“They don’t hide behind account managers and flannel: you get talk to the techies direct and they’re a constant source of great ideas.  

“When Jonty Castle (now CEO at AFC Fylde) brought them he said they ‘got it’ and he was right. Some of our most enjoyable brainstorming sessions have been with their team.” 

Startin from Aston Villa has also been impressed with Urban Zoo’s passion towards transforming football clubs. 

“You can see Urban Zoo’s football pedigree from the way Gamechanger has been designed, but also in their proactivity,” he said.  

“They work on a fixed licence-fee model, which makes working with them much more budgetable. It’s a very transparent and commercial approach which helps avoid nasty surprises.” 

For Matt Gamble at Everton, they have been able to use Gamechanger to accelerate the performance of the Toffees’ newly-launched app. 

“Our focus is on massively increasing the regularity of fans’ usage,” he said.  

“The platform has allowed us to completely revamp the push notification system, letting fans tailor what notifications they want to receive. 

“We can also now create mobile- specific experiences such as competitions or games exclusively for the app and it offers much better integration with our video provider.  

“We can now deliver live video or audio, providing another reason for fans to keep visiting.” 

Urban Zoo currently has 12 clubs and organisations as clients.

Chris Grannell and fellow director Rob Moore at Urban Zoo have built a platform that has already delivered positive outcomes for many UK-based football clubs. Deeper integration and knowledge of fan’s needs will be delved deeper with a new Sports CRM proposition to integrate seamlessly with Gamechanger. 

“With easy and intuitive interrogation it will provide clubs with all the behavioural analysis, segmentation and loyalty tracking they could ever need,” Grannell said. 

“It will mean another step up in how they communicate with fans. We’re taking direct marketing to another level and it is British football leading the way.” 

Another big leap forward will come by seeking an improvement on personalisation for fans. 

“We’re now working on a big change in ensuring that each fan engagement feels instantly bespoke, at point of sign-in,” Moore said.  

“Fans want to be presented with what they are interested in. They want to be recognised as the type of fan they are, with a user experience personalised to their preferences.

“It’ll have a huge impact on generating additional spend and user satisfaction.”

You can find out more about Urban Zoo and Gamechanger here. 

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Netflix’s Women’s World Cup deal puts IMG’s technology in the spotlight

Netflix’s first exclusive football deal will see the next year’s FIFA Women’s World Cup at the centre of it’s live-sport strategy. The US-streaming service company has appointed IMG as its production partner for all 64 matches in Brazil, as well as more than 100 hours of live studio programming. The deal includes English and Spanish coverage for viewers within the US, and English and French-language coverage for those in Canada. IMG will also support Netflix’s coverage of the tournament’s draw in December.

The 2027 Women’s World Cup runs from June 24 to July 25 across eight host cities, and will be the first edition to feature 32 teams. The scale of the tournament makes it an ambitious first foray into sports broadcasting for Netflix – which means IMG’s involvement will be of great significance.

IMG’s production engine

IMG has built its reputation on producing and distributing live sport at scale. It’s Stockley Park, London facility includes broadcast studios, production galleries, edit suites and facilities for radio, podcasting, dubbing and visual effects. The company has worked across major properties including the Premier League, Major League Soccer and other international sporting events.

For a World Cup, this infrastructure provides more than a place to make television; it creates a central point where production teams can manage feeds, graphics, replays, commentary, editing and distribution while events are taking place thousands of kilometres away.

Remote production is the key

The most important technology for a tournament spread across eight Brazilian cities is connectivity. IMG has invested in remote-production workflows that allow production teams to work across locations, rather than putting every specialist inside each stadium. Its wider production operation has used fibre, satellite, cloud and IP-based connectivity to move live signals between venues and production centres.

That model can reduce the amount of equipment and specialist staff required at every venue while allowing senior producers, directors, replay operators and graphics teams to work from centralised facilities. IMG has also demonstrated long-distance IP production, including a 20,000-kilometre link between Tokyo and London that carried uncompressed, low-latency video. For Netflix, those capabilities are particularly relevant. The platform is building a single viewing experience for audiences in two markets, but the raw ingredients will come from stadiums spread across Brazil. A resilient network becomes just as important as the cameras themselves.

From stadium to stream

The technology chain does not end when the pictures leave the venue. A modern sports production operation has to manage ingest, replay, media asset management, graphics, audio, quality control, archiving and transmission. IMG’s facilities have been built around those workflows, with master control and transmission capabilities alongside post-production and archive operations.

That infrastructure also gives IMG the ability to turn the live tournament into a wider stream of content. A goal can become a replay, a highlight, a social clip or part of a studio package without waiting for the match to finish. For Netflix, that fits a platform built around on-demand discovery as much as live viewing.

A new test for Netflix

Netflix has already made a significant investment in football through documentaries and other programming. The 2027 Women’s World Cup takes it up a level. FIFA describes the agreement as the first competition Netflix has acquired in full, making the tournament a major test of its live sports operation. IMG therefore has a job that goes beyond producing 64 matches; it must help Netflix build the technical backbone for a month-long, multi-venue broadcast, while maintaining consistent production standards across languages and locations.

The viewer may simply press play and see a World Cup match appear instantly. Behind that button will be a complex network of cameras, connectivity, control rooms, production systems, people and data. That is the real significance of Netflix’s IMG deal: the streamer is bringing the tournament to its platform, but IMG is providing much of the machinery that can make a global football event feel seamless.

The ball is no longer just being improved it is being connected

The humble football is becoming one of the more technologically advanced objects on a football pitch.

Across the A-Leagues, Mitre’s new Ultimax Pro is focused on improving what happens when the ball is kicked, while LaLiga has taken the next step by turning the ball into a source of live match data.

The contrast shows how football technology is moving in two directions at once, improving the physical performance of equipment while increasingly connecting it to the digital systems surrounding the game.

Refining the Physical Object: Mitre’s Ultimax Pro

The Ultimax Pro, which will be used across the 2026/27 A-League Men and Ninja A-League Women seasons, incorporates Mitre’s HyperFlow, HyperFoam, HyperSeal and Delta Skin technologies.

Its debossed grooves are designed to reduce drag and improve stability in flight, while the cushioning, bonding and surface technologies are aimed at producing consistent rebound, durability and control. The ball carries FIFA Quality Pro certification, reflecting the testing standards required for professional match balls.

The technology is largely invisible to supporters. Its purpose is to make the ball behave more predictably for players, rather than fundamentally changing the football itself.

Connecting the Ball to the Digital Ecosystem: LaLiga’s Sensor-Driven Approach

LaLiga’s approach is different.

The Spanish competition has introduced a radio-frequency sensor developed by KINEXON into its PUMA match ball, with the technology being used across every LaLiga EA Sports fixture this season.

The sensor continuously transmits information about the ball’s position and the precise moment of contact. Around 12 antennas installed in each stadium capture the data and feed it into LaLiga’s wider technology infrastructure.

That gives the ball a role beyond simply being the object of play.

Knowing exactly when the ball is touched can help officials in a variety of situations. Offside, handballs, deflections and other decisions where a difference of milliseconds can affect the outcome could all benefit.

But the more interesting development may sit outside officiating.

LaLiga is using the connected ball to create xBALL, an official data layer that can feed broadcasts, digital products and future second-screen experiences. Data such as shot speed, ball spin and trajectory could all be incorporated into its media and digital products.

The ball is no longer just something that manufacturers compete to make faster, more durable or more responsive. It can also become a source of proprietary data that leagues can use to improve broadcasts, develop digital products and create new ways for supporters to understand the game.

The Ball as Part of Football’s Intelligence Layer

Mitre is refining the physical object. LaLiga is connecting that object to the digital ecosystem of the match.

Together, however, they point to the same direction of travel.

Football equipment is becoming increasingly intelligent.

The evolution is not necessarily about adding technology for its own sake. In the A-Leagues, the objective is consistency: predictable flight, touch and rebound. In LaLiga, the objective is precision and information: knowing exactly where the ball is and when it was touched.

The commercial opportunity comes from what can be built around those capabilities.

As stadiums become more connected, broadcasts become more data-rich and clubs and leagues collect increasingly detailed information about matches, the football itself can become another input into that infrastructure.

It also changes the relationship between equipment manufacturers and competitions.

A match ball used to be primarily a physical product supplied to a league. Connected technology creates the possibility of the ball becoming part of a broader technology stack involving officiating systems, broadcast platforms, analytics and fan-facing digital products.

The A-Leagues are starting with the physical performance of the ball. LaLiga is showing what can happen when that physical object becomes connected.

The next generation of football technology may not be something players wear or referees use.

It may be the ball itself.

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