Footbar Meteor tracker: a data tracker for everyone

Hailing from France, Footbar is a football technology startup aiming to boost personal performance by providing individualised data to athletes via the organisation’s flagship product – the Meteor tracker. 

Guided by the desire to “democratise access to artificial intelligence in soccer”, Footbar’s Meteor tracker is a non-intrusive and affordable product designed for use by amateurs and professionals.

Headed by experienced individuals in the footballing world such as Stéphane Martin (former president of Girondins de Bordeaux) and Jacques D’Arrigo (former director at Nike and Girondins de Bordeaux), the company has flourished.

Having previously been recognised as the first tracker to be endorsed by the KNVB (Dutch Football Association) and awarded by the FFF (French Football Federation),  Footbar has also enjoyed an extremely successful 2024.

Commercially, the company sold over 30,000 trackers across the year while crucially expanding its club portfolio through gaining 80 contracts with professional and amateur clubs, including big names such as RB Leipzig, Rayo Vallecano, FC Groningen and FC Metz.

The Meteor Tracker 

Designed for clubs and players across the world, the Meteor tracker is an easy to use and comfortable tool.

Instead of being obtuse, bulky or heavy, the Meteor is an incredibly small and lightweight device that either sits in a leg sleeve or is strapped to an athletes’ calf, depending on the player’s choice, in order to measure their performance.

Validated and certified through rigorous testing by Dutch sports analysis company Inmotio, Footbar’s Meteor tracker has been proven to accurately track two types of data.

The first type is technical data, this range of statistics covers explicit footballing actions. Meteor records the following technical data:

  • Shots: Number of shots taken, including clearances and crosses.
  • Max Shot: Fastest shot taken, recorded in km/h.
  • Average Shot: Average speed in km/h of all shots taken.
  • Pass: Number of passes made.
  • Possession: Number of seconds with ball.

The second set of data is physical data, covering non-footballing actions. Meteor tracks physical data such as.

  • Distance: Total distance moved, recording in kilometres.
  • Activity: Proportion of distance covered while running.
  • Sprint Max: Fastest speed achieved.
  • Race: Total time ran, recorded in minutes and seconds.
  • Sprints: Number of times a player recorded a speed 30% above average pace.
  • Average Sprint: The average speed of all recorded sprints.

Utilising artificial intelligence, Footbar breaks down all data recorded by the Meteor and conveys into a digestible format which can be simply accessed through the tracker’s companion app “Footbar”, available on the Apple App Store, or Google Play. This allows coaches and players to access match data on the fly, in their hand, in an easily understandable package.

Acknowledging the long stints players are active for, Footbar has developed the Meteor tracker to be operational for six hours without charging, ensuring coaches do not have to worry about recharging equipment in-between double header matches or long training sessions, letting them focus on what is important.

However, in the event the Meteor tracker needs to recharge, the device has a rapid average charging time of 30 minutes, allowing it to be quickly ready for action. Additionally, the Meteor tracker utilises a small USB adapter, making it easily portable and versatile.

Conclusion 

Having delivered 30,000 products to professional and amateur clubs, across all continents and in 134 countries, Footbar has evolved from a simple start up to a global frontrunner through delivering a world-leading product in the Meteor tracker.

Armed with a global face advertising the brand in Raphaël Varane, Footbar continues to grow, achieving 12 million views on TikTok in 2024 from 30,000 in 2023.

As the organisation’s momentum continues to push it further into the future, the Meteor repeatedly delivers excellence for clubs across the world and could be a valuable tool to elevate those looking to improve.

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Netflix’s Women’s World Cup deal puts IMG’s technology in the spotlight

Netflix’s first exclusive football deal will see the next year’s FIFA Women’s World Cup at the centre of it’s live-sport strategy. The US-streaming service company has appointed IMG as its production partner for all 64 matches in Brazil, as well as more than 100 hours of live studio programming. The deal includes English and Spanish coverage for viewers within the US, and English and French-language coverage for those in Canada. IMG will also support Netflix’s coverage of the tournament’s draw in December.

The 2027 Women’s World Cup runs from June 24 to July 25 across eight host cities, and will be the first edition to feature 32 teams. The scale of the tournament makes it an ambitious first foray into sports broadcasting for Netflix – which means IMG’s involvement will be of great significance.

IMG’s production engine

IMG has built its reputation on producing and distributing live sport at scale. It’s Stockley Park, London facility includes broadcast studios, production galleries, edit suites and facilities for radio, podcasting, dubbing and visual effects. The company has worked across major properties including the Premier League, Major League Soccer and other international sporting events.

For a World Cup, this infrastructure provides more than a place to make television; it creates a central point where production teams can manage feeds, graphics, replays, commentary, editing and distribution while events are taking place thousands of kilometres away.

Remote production is the key

The most important technology for a tournament spread across eight Brazilian cities is connectivity. IMG has invested in remote-production workflows that allow production teams to work across locations, rather than putting every specialist inside each stadium. Its wider production operation has used fibre, satellite, cloud and IP-based connectivity to move live signals between venues and production centres.

That model can reduce the amount of equipment and specialist staff required at every venue while allowing senior producers, directors, replay operators and graphics teams to work from centralised facilities. IMG has also demonstrated long-distance IP production, including a 20,000-kilometre link between Tokyo and London that carried uncompressed, low-latency video. For Netflix, those capabilities are particularly relevant. The platform is building a single viewing experience for audiences in two markets, but the raw ingredients will come from stadiums spread across Brazil. A resilient network becomes just as important as the cameras themselves.

From stadium to stream

The technology chain does not end when the pictures leave the venue. A modern sports production operation has to manage ingest, replay, media asset management, graphics, audio, quality control, archiving and transmission. IMG’s facilities have been built around those workflows, with master control and transmission capabilities alongside post-production and archive operations.

That infrastructure also gives IMG the ability to turn the live tournament into a wider stream of content. A goal can become a replay, a highlight, a social clip or part of a studio package without waiting for the match to finish. For Netflix, that fits a platform built around on-demand discovery as much as live viewing.

A new test for Netflix

Netflix has already made a significant investment in football through documentaries and other programming. The 2027 Women’s World Cup takes it up a level. FIFA describes the agreement as the first competition Netflix has acquired in full, making the tournament a major test of its live sports operation. IMG therefore has a job that goes beyond producing 64 matches; it must help Netflix build the technical backbone for a month-long, multi-venue broadcast, while maintaining consistent production standards across languages and locations.

The viewer may simply press play and see a World Cup match appear instantly. Behind that button will be a complex network of cameras, connectivity, control rooms, production systems, people and data. That is the real significance of Netflix’s IMG deal: the streamer is bringing the tournament to its platform, but IMG is providing much of the machinery that can make a global football event feel seamless.

The ball is no longer just being improved it is being connected

The humble football is becoming one of the more technologically advanced objects on a football pitch.

Across the A-Leagues, Mitre’s new Ultimax Pro is focused on improving what happens when the ball is kicked, while LaLiga has taken the next step by turning the ball into a source of live match data.

The contrast shows how football technology is moving in two directions at once, improving the physical performance of equipment while increasingly connecting it to the digital systems surrounding the game.

Refining the Physical Object: Mitre’s Ultimax Pro

The Ultimax Pro, which will be used across the 2026/27 A-League Men and Ninja A-League Women seasons, incorporates Mitre’s HyperFlow, HyperFoam, HyperSeal and Delta Skin technologies.

Its debossed grooves are designed to reduce drag and improve stability in flight, while the cushioning, bonding and surface technologies are aimed at producing consistent rebound, durability and control. The ball carries FIFA Quality Pro certification, reflecting the testing standards required for professional match balls.

The technology is largely invisible to supporters. Its purpose is to make the ball behave more predictably for players, rather than fundamentally changing the football itself.

Connecting the Ball to the Digital Ecosystem: LaLiga’s Sensor-Driven Approach

LaLiga’s approach is different.

The Spanish competition has introduced a radio-frequency sensor developed by KINEXON into its PUMA match ball, with the technology being used across every LaLiga EA Sports fixture this season.

The sensor continuously transmits information about the ball’s position and the precise moment of contact. Around 12 antennas installed in each stadium capture the data and feed it into LaLiga’s wider technology infrastructure.

That gives the ball a role beyond simply being the object of play.

Knowing exactly when the ball is touched can help officials in a variety of situations. Offside, handballs, deflections and other decisions where a difference of milliseconds can affect the outcome could all benefit.

But the more interesting development may sit outside officiating.

LaLiga is using the connected ball to create xBALL, an official data layer that can feed broadcasts, digital products and future second-screen experiences. Data such as shot speed, ball spin and trajectory could all be incorporated into its media and digital products.

The ball is no longer just something that manufacturers compete to make faster, more durable or more responsive. It can also become a source of proprietary data that leagues can use to improve broadcasts, develop digital products and create new ways for supporters to understand the game.

The Ball as Part of Football’s Intelligence Layer

Mitre is refining the physical object. LaLiga is connecting that object to the digital ecosystem of the match.

Together, however, they point to the same direction of travel.

Football equipment is becoming increasingly intelligent.

The evolution is not necessarily about adding technology for its own sake. In the A-Leagues, the objective is consistency: predictable flight, touch and rebound. In LaLiga, the objective is precision and information: knowing exactly where the ball is and when it was touched.

The commercial opportunity comes from what can be built around those capabilities.

As stadiums become more connected, broadcasts become more data-rich and clubs and leagues collect increasingly detailed information about matches, the football itself can become another input into that infrastructure.

It also changes the relationship between equipment manufacturers and competitions.

A match ball used to be primarily a physical product supplied to a league. Connected technology creates the possibility of the ball becoming part of a broader technology stack involving officiating systems, broadcast platforms, analytics and fan-facing digital products.

The A-Leagues are starting with the physical performance of the ball. LaLiga is showing what can happen when that physical object becomes connected.

The next generation of football technology may not be something players wear or referees use.

It may be the ball itself.

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