The importance of esports in football

Interest in esports is ever growing, Influencer Marketing Hub reports that in 2020 there are almost half a billion esports followers – and Newzoo predicts that the audience for esports will grow to 646 million by 2023.

Football organisations also have a presence within esports. FC Barcelona, Manchester City and Bundesliga are among the many clubs and leagues who run or participate in esports competitions.

The Entertainment Software Association found that in 2018 there were over 164 million adults in the United States who played video games. With the large amounts of people playing video games it makes sense for football organisations to become involved in this industry.

James Gallagher-Powell of CSM Sport & Entertainment at the ESI (esports Insider) Digital Summer conference said that esports can help football clubs to attract a younger audience.

“In terms of this younger audience, I’m sure that many of you have seen the stats before, probably from a brand sponsor perspective. So why do brands think about sponsoring an esports property over traditional sports property,” Gallagher-Powell said.

“The average age for a Premier League fan is 42 and rising, and no doubt is higher than 42 within developed fan markets like in the UK. This ageing fan base begs two questions to football clubs: How do the clubs ensure their longevity and remain relevant to the next generation of sports fans? And how do they ensure that their club remains attractive to potential sponsors?

“esports can provide the perfect channel for this. It’s a way that clubs can attract a younger audience to their core operations, i.e football, and it can help clubs to safeguard their future popularity and therefore their future profitability.”

EA Sports’ FIFA games have become incredibly popular over the years. FIFA 20 launched on September 27, 2019 and by October 10, 2019 over ten million people had played the game across various gaming consoles.

Although despite this popularity of football games, CSM Sport & Entertainment’s Account Director Debs Scott-Bowden at the ESI Digital Summer conference said that these games were only a small part of the esports world.

“But whilst FIFA and PES are good entry points for clubs to go into esports, for the wider esports communities, these titles are largely considered niche. So for clubs looking to reach a wider audience, football games aren’t necessarily the best route to achieve this.”

Bundesliga has its own Virtual Bundesliga Club Championship. The championship will start on November 10 and will be the third season of the competition. The Virtual Bundesliga Club Championship will feature clubs from both Bundesliga and Bundesliga 2.

The Chief Executive of DFL Deutsche Fußball Liga Digital Sports and DFL Executive Vice-President, Andreas Heyden told SportBusiness in November 2019 about the importance of the VBL.

“The growth of the Virtual Bundesliga since its inception shows how seriously we are taking the whole area of esports. We highly benefit from out club brands and players [being present] but also we have proven to have created ne of the highest degrees of authenticity of the Bundesliga in the virtual world of stadiums, clubs and players,” he said.

Bundesliga is taking its esports approach very seriously and has major plans for the Virtual Bundesliga and hopes it can grow.

“We want to grow the Virtual Bundesliga to become out third competition brand, alongside Bundesliga and 2. Bundesliga in regards to media rights, participation of clubs and users in the open series.”

“There are not many leagues who are committed as we are to create an eFootball league, with the amount of focus we are giving and the investment we are providing.”

In Australia, Football Federation Australia has the E-League.

Matches are streamed live on twitch. The finals of the 2020 edition of the series unfortunately had to be postponed due to COVID-19. The finals were due to be held at an event in Melbourne on May 9.

At the end of 2017 when the E-League was announced then FFA Head of Commercial, Marketing and Digital, Luke Bould, spoke about the appeal of an esports league.

“FFA’s strategy is to build a competition that provides FIFA competitors with the ability to represent their favourite A-League clubs and create more fans for the A-League and Westfield W-League. This is also a great way to connect the League more globally and in particular, with an Asian audience who love football and FIFA, but may not yet know the A-League.”

During the A-League COVID-19 shutdown, a tournament was also organised which featured both gamers and A-League players.

It is great to see that FFA and the A-League does take esports seriously and is following the lead of other leagues such as the Bundesliga. The FFA should continue to do so and look into expanding its esports properties.

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Australia’s Sportstech Sector Surges to $7.11 Billion as Technology Reshapes the Future of Sport

Australia’s sports technology sector has reached a record $7.11 billion in annual revenue, highlighting the rapidly growing role of innovation across the country’s sporting landscape.

The latest Sports Innovation Report from the Australian Sports Technologies Network (ASTN) found the sector grew by 16 per cent in FY2026, up from 10 per cent the previous year.

The growth has been accompanied by a significant expansion in employment, with the industry now supporting 20,604 jobs across 924 sportstech companies nationwide.

For a sporting nation increasingly reliant on data, technology and digital innovation, the figures point to an industry that is moving well beyond its emerging phase and becoming an important part of Australia’s broader sporting economy.

A sector entering a new phase

The latest figures represent the fifth edition of ASTN’s annual Sports Innovation Report and show that Australia’s sportstech ecosystem is becoming increasingly mature.

While the number of companies increased by only 1.8 per cent during FY2026, revenue growth accelerated significantly, suggesting that existing businesses are scaling rather than the industry simply expanding through the creation of new startups.

The 115 largest companies now account for 89 per cent of total revenue, generating $6.30 billion, while also representing 74 per cent of total employment.

That concentration highlights the emergence of a group of Australian sportstech companies capable of competing at scale both domestically and internationally.

Companies including Catapult Sports, PMY Group, Bodd, VALD and Champion Data have been identified among the businesses driving the sector’s growth.

For football, the development of this ecosystem is particularly significant.

Technology is now embedded across almost every level of the modern game; from athlete tracking and performance analysis to injury prevention, coaching, broadcasting, stadium operations and fan engagement.

ASTN identifies nine major sportstech categories, including athlete performance and injury prevention, wearable technology, sports analytics and coaching, media and fan engagement, stadium and venue operations, and equipment and surfaces.

Football’s data revolution

The increasing sophistication of sports technology has transformed how football clubs understand performance.

Wearable technology and tracking systems can provide coaches and performance staff with detailed information about player workloads, physical output and movement, while analytics platforms allow teams to examine performance at a level that would have been impossible only a generation ago.

Australian companies have been at the forefront of that development.

Champion Data, for example, has become a major player in sports data and analytics, while companies such as Catapult have developed technology used by elite sporting organisations around the world.

The impact is not restricted to professional football.

As technology becomes more accessible, similar tools are increasingly being introduced into academies, community sport and grassroots environments, potentially allowing clubs at all levels to improve player development, coaching and administration.

The next stage of that evolution could be driven by artificial intelligence.

ASTN has identified AI in sport, esports and international trade as three of the key themes expected to drive future growth in the sector.

AI could increasingly influence everything from opposition analysis and recruitment to automated content creation, personalised fan experiences and coaching support.

Brisbane 2032 could accelerate the next wave

One of the most significant opportunities identified in the report is Australia’s upcoming hosting of the 2032 Olympic and Paralympic Games.

Queensland is already emerging as one of the country’s fastest-growing sportstech markets, with ASTN reporting a 20 per cent increase in established sportstech companies in the state.

The organisation expects Queensland to overtake New South Wales in both business numbers and employment by FY2028 if current trends continue.

The Brisbane 2032 opportunity is particularly relevant for football.

The tournament will bring major investment in sporting infrastructure, technology, venues and digital experiences, while also creating an international showcase for Australian companies looking to export their products and services.

The Queensland Government and ASTN have already established an initiative designed to strengthen the state’s sportstech ecosystem, connect local businesses with international networks and build the capabilities required ahead of Brisbane 2032.

The opportunity extends beyond the Olympic Games themselves.

With Queensland increasingly positioning itself as a major destination for international sporting events, the state’s sportstech ecosystem could benefit from sustained demand for technology across venues, broadcasting, participation, performance and fan engagement.

Melbourne remains Australia’s sportstech capital

Despite Queensland’s rapid growth, Victoria remains Australia’s leading sportstech state.

Victoria accounts for 38 per cent of Australia’s sportstech companies, followed by New South Wales at 26 per cent and Queensland at 23 per cent.

Together with the ACT, the eastern states account for 88 per cent of the country’s sportstech businesses and more than 93 per cent of sector revenue and employment.

Melbourne alone accounts for 39 per cent of total sector revenue.

The city’s existing sporting infrastructure, concentration of professional sporting organisations, universities, technology companies and major events has helped establish it as the country’s central sportstech ecosystem.

That creates opportunities across football, with Victoria home to the Australian Professional Leagues, Football Victoria, numerous professional and semi-professional clubs, academies and one of Australia’s largest grassroots football communities.

Technology moving beyond the elite game

Perhaps the most important development for football is the extent to which sportstech is no longer limited to professional clubs.

More than one in four Australian sportstech businesses now service industries outside sport, including health, defence, events, media and education.

At the same time, new technologies are increasingly being designed with participation and community sport in mind.

Recent developments across Australia’s sportstech ecosystem include AI-powered analytics for grassroots basketball, digital learning platforms for coaches and officials, and technology designed to improve club operations and participation.

For football, this could eventually mean smarter club administration, more accessible performance analysis, improved coach education and greater use of technology to identify and retain participants.

The challenge will be ensuring that innovation does not become something available only to Australia’s wealthiest clubs.

If the benefits of technology can be scaled down to the grassroots level, the potential impact could extend far beyond elite performance.

A global opportunity for Australian innovation

Australia’s sportstech sector is also increasingly looking beyond its domestic market.

The APAC region currently represents around 10 per cent of global sportstech activity, while the United States and Western Europe remain the dominant markets. ASTN has identified international trade and the ability for Australian companies to scale globally as important opportunities for the sector.

That presents an opportunity for Australian sport to become not only a consumer of new technology, but an exporter of it.

Australian companies are already operating internationally across areas including athlete performance, analytics, sports equipment and digital innovation.

The country’s strong sporting culture provides a natural testing ground for new technologies, while major events such as Brisbane 2032 can provide a platform to showcase those innovations to an international audience.

The next decade

The $7.11 billion figure demonstrates that sportstech is no longer a niche part of Australia’s sporting economy.

It is becoming an industry in its own right, employing more than 20,000 people and supporting hundreds of companies across the country.

For football, the implications could be significant.

From the way players train and recover to how coaches analyse matches, clubs recruit talent, supporters consume games and grassroots organisations operate, technology is steadily changing almost every part of the football ecosystem.

With AI, analytics, wearables and digital platforms continuing to develop — and Brisbane 2032 providing a major catalyst for investment — Australia’s position as a global sportstech hub could strengthen considerably over the next decade.

The challenge now is ensuring that the benefits of that growth reach the entire sporting pyramid.

If that happens, Australia’s $7.11 billion sportstech industry could ultimately prove to be about far more than technology.

It could help shape the way Australians play, watch, experience and understand sport.

Tim Cahill Backs Nardo as Startup Secures $1 Million Investment Round

Australian football icon Tim Cahill has joined sports technology platform Nardo as both an investor and strategic partner, helping the company close a $1 million pre-seed funding round aimed at accelerating international growth. The investment will support Nardo’s expansion into key markets including the United States, United Kingdom and Middle East.

Founded to simplify apparel and teamwear management for grassroots and semi-professional sporting organisations, Nardo’s platform streamlines the often-complex process of ordering, distributing and managing sportswear. The company believes its technology can reduce administrative burdens on clubs while improving efficiency across community sport.

Cahill’s involvement adds significant credibility to the venture. One of Australia’s most recognisable sporting figures, the former Socceroo has long advocated for the growth of grassroots football and community participation. His investment reflects growing confidence in sports technology solutions that address operational challenges faced by clubs and sporting organisations.

The announcement also highlights the increasing appetite for sports technology investment across Australia, with startups seeking to modernise everything from fan engagement and performance analysis to club administration and equipment management. For football in particular, where participation continues to grow nationwide, digital solutions aimed at supporting grassroots infrastructure are becoming an increasingly important part of the sport’s ecosystem.

As Nardo prepares for its next phase of expansion, Cahill’s backing provides both commercial support and industry expertise, positioning the company to pursue opportunities beyond the Australian market while maintaining a strong focus on serving community sport.

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