Football Coaches Australia presents ‘The Football Coaching Life Podcast’ S3 Ep 4 with Gary Cole interviewing Belinda Wilson

Gary Cole

Belinda Wilson began her football journey in Byron Bay on the far north coast of NSW. She is currently enjoying autumn in Zurich, Switzerland where she is the Senior Technical Development Manager, Women’s Football with FIFA. A remarkable achievement for a young Australian Coach and Administrator.

After falling in love with the game on a family holiday to the UK, Belinda returned to Byron Bay unable to play as she was a girl. At the time there were no girls’ competitions and girls weren’t allowed to play with boys. She was eventually allowed to play as a twelve-year-old in the senior women’s team.

Her coaching journey began as a teenager coaching her younger brothers’ team from U6 through to U13’s. Her talent saw her be rewarded as coach of FFNC U14 girls’ representative team.

Belinda has worked as the Coach Education Manager for AFC, been in fulltime club roles in Sweden and Denmark. She returned to Australia to work with FNSW, NSWIS and Head Coach of the Australian U17 team, also winning a Premiership with Brisbane Roar in 2013.

She was appointed as Head Coach of the Guam Women’s National Team and National Technical Director in 2017 and has also been on the FIFA Technical Panel for World Cups in 2007 and 2011 and the 2008 Olympic Games.

Belinda’s ‘One Piece of Wisdom’ was: “Don’t be afraid to take a risk. Go out there and challenge yourself to see who you are as a person but also as a coach. Take the opportunities and take a risk, the worst that can happen is you end up where you started, and sometimes that’s not a bad place to be.”

Please join us in sharing Belinda Wilson’s Football Coaching Life.

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FIFA World Cup 26 Mascots and Why FIFA’s New Videogame Title Is Interesting

Did you know FIFA has already unveiled the mascots for next year’s FIFA World Cup? Did you also know the mascots will be FIFA’s first “interactive mascots” in an upcoming video game?

Being held all over North America (Canada, the United States, and Mexico), the colourful trio, Maple the Moose, Clutch the Bald Eagle and Zayu the Jaguar, will represent their respective countries in the FIFA World Cup 2026.

The FIFA World Cup mascot is made to represent the country hosting the game, its culture, and, more importantly, the game of football and FIFA. As ambassadors of the game, carefully designed by a team of experts, they are made to advertise football as a family-friendly event, especially to appeal to children in hopes of future generations of supporters.

FIFA President Gianni Infantino stated in the press release announcing the mascots that they are central to the incredible, entertaining atmosphere the governing body has created for the game-changing tournament.

“They’ll win hearts and spark celebrations across North America and around the world,” he said.

“I can already picture them on children’s shirts, high-fiving football legends, and—in another first for this tournament—staring in video games played by millions worldwide.”

The video game he’s referring to is FIFA Heroes, FIFA’s new licensed title where professional football teams and the tournament itself are replaced by playable mascots. From the first-ever mascot, Willie, to the current group, you can put in teams of five.

To put it into context, the videogame, which will release on all current-gen consoles and mobile next year in line with the beginning of the World Cup, is made for younger fans. The videogame will also be a part of the growing portfolio of FIFAe, the electronic entertainment and esports department of the governing body, to make digital football accessible to more fans, the press release said.

FIFA are also partnering with Roblox to deliver in-game events and host quests illustrating each mascot’s role with themed rewards, which, in my humble opinion, may not be a good idea after the news surrounding how the site polices itself this year.

All up, the news is very clear: FIFA are going to try to engage young fans through video games next year. But this isn’t a new move for them.

FIFA’s Videogame Franchise

FIFA has always had a significant presence in the videogame market. The body’s nearly annual titles are shipped by the millions across the world, and that’s only counting the physical copies. If the current year’s game is a little too pricey, you can go over to the bargain bin and grab a previous year for the same console.

Furthermore, since the 1980s, World Cups have had video game tie-ins to celebrate the tournament and the qualifying teams when they play in them. It’s only since 2018, when the 2018 World Cup was relegated to a DLC (downloadable content) for FIFA 18.

The audience of these games are primarily young males and people who enjoy the sport recreationally; not to mention, the games usually score well with critics.

So, why make a grand new title when the franchise you’ve created works? There’s not a clear enough answer, but we can guess creating a brand-new game with three times the stadiums and locations and then having national football team branding as well as being able to know which ones will qualify for next year in time is more expensive to make than using already owned mascots in a 5v5 football game.

So, What Makes The News Interesting?

By FIFA creating a game, developed and published by ENVER in partnership with Solace, for an event that changes location every event, it is more cost-effective and could be successful in bringing more attention to the FIFA World Cup by breaking the mould of tie-ins like done with the Olympics.

Also, FIFA Heroes having mascots from every World Cup appear allows the governing body and the creators of the game the ability to use the title for the next event and maybe continue the game into a larger franchise through FIFAe.

Though, to be fair, since it will be on mobile and it’s aimed at children, FIFA would definitely have to watch and safeguard against predatory advertisements and incentives in regard to microtransactions, which could negatively affect their children player base. Think more stealing their parents’ credit card than loot boxes.

Off the Pitch Podcast: Chris Shen on Martial Arts and Mental Strength

On Episode 14 of Soccerscene’s Off the Pitch Podcast, sports psychologist and martial arts master Chris Shen explored the topics of mental health in athletes, his long martial arts journey and the psychology behind returning from injuries or a mistake in a particular match.

In what was an incredibly fun and insightful discussion, Shen spoke about Martial Arts and its connection with sports psychology, and explaining its importance particularly for footballers.

“Martial Arts and psychology bundle together really wonderfully. There are so many mental health benefits when practicing the Martial Arts but specifically for athletes there are so many both physical and spiritual benefits that come with it,” he said on the podcast.

“Whilst professional football sometimes prevents pro footballers from practicing so-called dangerous pursuits like rock climbing and mountain bike riding to prevent injury, I highly recommend footballers practicing martial arts of any kind.”

Combat sports have a role to play in the community as well as in the sporting realm and Shen explained this in more detail.

“Combats sports provide the opportunity for individuals to be able to really lead a life of virtue. You can take people off the streets, enrol them in a combat sport or martial art and as long as there is a good leader and a good culture, that individual comes out a better person than before.”

“It can lead people away from pursuits such as crime or even being a bad person in the community because of the rigorous practice, the camaraderie, and the virtues.”

Martial Arts has many benefits and purposes for athletes already engaged in another sport, particularly football, where discipline and a good mental state are keys to success on the pitch.

Click hear the full interview with Chris Shen, on Episode 14 of Soccerscene’s Off the Pitch Podcast – available on all major podcasting platforms.

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